Programming Believable Characters for Computer Games.
by
Bailiie-de Byl, Penny.
Title
:
Programming Believable Characters for Computer Games.
Author
:
Bailiie-de Byl, Penny.
Personal Author
:
Bailiie-de Byl, Penny.
Physical Description
:
1 online resource (479 pages)
Contents
:
Contents -- Acknowledgments -- Preface -- 1 An Overview of Non- Player Characters in Games -- 2 The Embodiment of Artificial Players -- 3 Classical Game Theory and Human Behavior -- 4 Logic, Knowledge Representation, and Inference -- 5 AI Techniques for Programming Believable Behaviors -- 6 Structuring an Intelligent Non-Player Character -- 7 Creating Believable Non- Player Characters -- A About the CD- ROM -- B Answers to the Exercises -- C A Crash Course in Vector Mathematics -- D Creating a BSP Map for Apocalyx -- E A Brief PROLOG Primer -- Index.
Local Note
:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subject Term
:
Computer games -- Design.
Computer games -- Programming.
Genre
:
Electronic books.
Electronic Access
:
Library | Material Type | Item Barcode | Shelf Number | Status |
---|
IYTE Library | E-Book | 1304478-1001 | QA76.76 .C672 -- B34 2004 EB | Ebrary E-Books |