Patterns in Game Design.
by
 
Bjork, Staffan.

Title
Patterns in Game Design.

Author
Bjork, Staffan.

Personal Author
Bjork, Staffan.

Physical Description
1 online resource (441 pages)

Contents
Contents -- Acknowledgments -- Part I Background -- 1 Introduction -- 2 An Activity-Based Framework for Describing Games -- 3 Game Design Patterns -- 4 Using Design Patterns -- Part II The Pattern Collection -- 5 Game Design Patterns for Game Elements -- 6 Game Design Patterns for Resource and Resource Management -- 7 Game Design Patterns for Information, Communication, and Presentation -- 8 Actions and Events Patterns -- 9 Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns -- 10 Game Design Patterns for Social Interaction -- 11 Game Design Patterns for Goals -- 12 Game Design Patterns for Goal Structures -- 13 Game Design Patterns for Game Sessions -- 14 Game Design Patterns for Game Mastery and Balancing -- 15 Game Design Patterns for Meta Games, Replayability, and Learning Curves -- Appendix A: Further Reading -- Appendix B: About the CD-ROM -- Index.

Local Note
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

Subject Term
Computer games -- Programming.
 
Computer programming.
 
Electronic books. -- local.

Genre
Electronic books.

Added Author
Holopainen, Jussi.

Electronic Access
Click to View


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book1304562-1001QA76.76 .C672 -- B56 2005 EBEbrary E-Books