Beginning Game Art in 3DS Max 8.
by
Pardew, Les.
Title
:
Beginning Game Art in 3DS Max 8.
Author
:
Pardew, Les.
Personal Author
:
Pardew, Les.
Physical Description
:
1 online resource (369 pages)
Contents
:
Contents -- Introduction -- Chapter 1 How 3D Works in Games -- How Art Is Displayed -- Historical Overview of Computer Art -- The Move to Color -- More Power Brings Better Tools -- 3D Makes Its Move -- 2D and 3D Art -- Using Painting and Drawing Programs -- 3D Art in Games -- The Vertex -- The Polygon -- Textures -- Lighting and Reflections -- Animation -- Game AI -- Bringing Everything Together -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 2 Exploring the 3ds Max Interface -- Familiarizing Yourself with the 3ds Max Interface -- Exploring the 3ds Max Interface in Greater Depth -- Exploring the Command Panels -- Using the Create Tab -- Using the Modify Tab -- Working with the Subobject Mode Selection Tools -- Texturing -- Animation -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 3 Building Game Objects -- Building an Old Oil Barrel -- Building a Wood Crate -- Creating the Hangar -- Making Trees -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 4 Building Complex Game Objects -- Modeling a P-51 Mustang Airplane -- Setting Up the Scene -- Creating the Fuselage -- Shaping the Cylinder into a Fuselage -- Completing the Fuselage -- Creating the Radiator Housing -- Cleaning Up the Model -- Creating the Spinner -- Creating the Main Wing -- Creating the Wing Fillets -- Building the Landing Gear -- Mirroring the Geometry -- Putting It All Together -- Texturing the Mustang -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 5 Building Game Worlds -- Creating the Terrain -- Creating the Sky Box -- Creating the Runway -- Putting It All Together -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 6 Creating Game Characters -- Game Characters -- Types of Game Characters -- Player Characters.
Non-Player Characters -- Enemies -- Building Characters -- Character Templates -- Character Modeling -- Polygon Budgets -- Building a Template -- Starting the Model -- Modeling the Torso -- Building the Head -- Finishing the Model -- Texturing the Character -- Mirroring the Model -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 7 Rigging Characters -- The Biped System -- Binding Biped to Your Model -- The Bones System -- Creating Bones -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Chapter 8 3D Animation -- Understanding Animation -- Animation in 3ds Max -- Ball Animation -- Character Animation -- Summary -- Questions -- Answers -- Discussion Questions -- Exercises -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I-K -- L -- M -- N -- O -- P -- Q-R -- S -- T -- U -- V -- W-Z.
Local Note
:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subject Term
:
3ds max (Computer file).
Computer animation.
Computer art.
Computer games -- Design.
Computer graphics.
Video games -- Design.
Genre
:
Electronic books.
Added Author
:
Whittington, Dan.
Electronic Access
:
Library | Material Type | Item Barcode | Shelf Number | Status |
---|
IYTE Library | E-Book | 1304679-1001 | QA76.76 .C672 -- P3746 2006 EB | Ebrary E-Books |