Hello Avatar : Rise of the Networked Generation.
by
 
Coleman, B.

Title
Hello Avatar : Rise of the Networked Generation.

Author
Coleman, B.

ISBN
9780262302722

Personal Author
Coleman, B.

Physical Description
1 online resource (214 pages)

Contents
Contents -- Foreword -- Acknowledgments -- Rise of the Networked Generation: An Introduction -- Hello Avatar: Worlds of Agency -- Note on Method -- Tutoyer: The You of the Networked Generation -- Chapter Overview -- Networked Subject -- Chapter 1. What Is an Avatar? -- Networked Gathering -- X-Reality: How Are Your Worlds Colliding? -- X-Reality Media Design -- C3 of Networked Media: Communication, -- Affordances of Embodiment -- Face-to-Face -- Participatory Culture -- Ubiquitous Computing -- Pervasive Media -- When Media Use Changes the User to Agent -- Agency -- The Networked Subject -- The God Crosses Over: Media Adoption and Cultural Change -- Jumping Through the Skylight -- Networked Generation Interview -- Chapter 2. Putting a Face on Things -- The Virtual Is Older than Simulation -- Emoticon Rising -- From Text to Animation: Avatars as Figures of Transition -- Walled Gardens and Other Rare Flowers -- Age of Avatars -- 3D Web -- Designing Media -- The Media Equation: The Computational Persona -- Avatar Identity -- Networked Generation Interview -- Chapter 3. Interview with the Virtual Cannibal -- An Appetite for the Virtual -- Life on the Screen -- Spectator of Your Life -- Rules of Engagement -- Staging Death -- Shouting to be Heard: Limits of Simulation -- Dolcett Girls -- Virtual Solitaire -- Designed for Exposure -- Change of Virtual Heart -- Network Society -- Networked Generation Interview -- Chapter 4. Presence -- Desert of the Real -- Avatar Presence -- Social Science of Presence -- Ambient Networked Presence -- Walking the Virtual Gangplank: VR Lab -- Avatar Realism -- Simulation as Objectification -- Practices of Agency -- Networked Generation Interview -- Chapter 5. X-Reality: A Conclusion -- Pervasive Design: A Blast Theory Walk through Berlin -- Everyday Life -- Mirror Worlds -- Halting State: Reality Hacking.
 
Haunted Landscape: World Trade Center AR Browser -- Internet of Things: Pachube -- Pandora's Box: The Blue Face of the Future -- Procession of Avatars -- X-Reality Timeline -- Glossary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.

Abstract
An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.

Local Note
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

Subject Term
Avatars (Virtual reality) -- Psychological aspects.
 
Human behavior models.
 
Human-computer interaction.
 
Reality.
 
Shared virtual environments.
 
Virtual reality -- Philosophy.

Genre
Electronic books.

Added Author
Shirky, Clay.

Electronic Access
Click to View


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book1316674-1001BD331 -- .C565 2011 EBEbrary E-Books