Land of Lisp learn to program in Lisp, one game at a time!
by
 
Barski, Conrad.

Title
Land of Lisp learn to program in Lisp, one game at a time!

Author
Barski, Conrad.

Personal Author
Barski, Conrad.

Publication Information
San Francisco, Calif. : No Starch Press, Inc., 2011.

Physical Description
xviii, 482 p. : ill.

General Note
Includes index.

Contents
Getting started with Lisp -- Creating your first Lisp program -- Exploring the syntax of Lisp code -- Making decisions with conditions -- Building a text game engine -- Interacting with the world: reading and printing in Lisp -- Iambda: a function so important that it deserves its own chapter -- Going beyond basic lists -- This ain't your daddy's wumpus -- Advanced datatypes and generic programming -- Looping with the loop command -- Printing text with the format function -- Working with streams -- Let's create a web server! -- Functional programming is beautiful -- Ramping Lisp up a notch with functional programming -- Dice of Doom, a game written in the functional style -- The magic of Lisp macros -- Domain-specific languages -- Lazy programming -- Creating a graphical, web-based version of Dice of Doom -- Making Dice of Doom more fun.

Subject Term
Computer games -- Programming.
 
COMMON LISP (Computer program language)
 
LISP (Computer program language)

Genre
Electronic books.

Added Corporate Author
ProQuest (Firm)

Electronic Access
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LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book2052284-1001QA76.76 .C672 B3693 2011Ebrary E-Books