Land of Lisp learn to program in Lisp, one game at a time!
by
Barski, Conrad.
Title
:
Land of Lisp learn to program in Lisp, one game at a time!
Author
:
Barski, Conrad.
Personal Author
:
Barski, Conrad.
Publication Information
:
San Francisco, Calif. : No Starch Press, Inc., 2011.
Physical Description
:
xviii, 482 p. : ill.
General Note
:
Includes index.
Contents
:
Getting started with Lisp -- Creating your first Lisp program -- Exploring the syntax of Lisp code -- Making decisions with conditions -- Building a text game engine -- Interacting with the world: reading and printing in Lisp -- Iambda: a function so important that it deserves its own chapter -- Going beyond basic lists -- This ain't your daddy's wumpus -- Advanced datatypes and generic programming -- Looping with the loop command -- Printing text with the format function -- Working with streams -- Let's create a web server! -- Functional programming is beautiful -- Ramping Lisp up a notch with functional programming -- Dice of Doom, a game written in the functional style -- The magic of Lisp macros -- Domain-specific languages -- Lazy programming -- Creating a graphical, web-based version of Dice of Doom -- Making Dice of Doom more fun.
Subject Term
:
Computer games -- Programming.
COMMON LISP (Computer program language)
LISP (Computer program language)
Genre
:
Electronic books.
Added Corporate Author
:
ProQuest (Firm)
Electronic Access
:
Library | Material Type | Item Barcode | Shelf Number | Status |
---|
IYTE Library | E-Book | 2052284-1001 | QA76.76 .C672 B3693 2011 | Ebrary E-Books |