Learning Java with Games
by
 
Xu, Chong-wei. author.

Title
Learning Java with Games

Author
Xu, Chong-wei. author.

ISBN
9783319728865

Personal Author
Xu, Chong-wei. author.

Physical Description
XXIV, 563 p. 151 illus., 112 illus. in color. online resource.

Abstract
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture. .

Subject Term
Computer science.
 
Java (Computer program language).
 
Computer games—Programming.
 
Programming Languages, Compilers, Interpreters. http://scigraph.springernature.com/things/product-market-codes/I14037
 
Java. http://scigraph.springernature.com/things/product-market-codes/I29070
 
Programming Techniques. http://scigraph.springernature.com/things/product-market-codes/I14010
 
Game Development. http://scigraph.springernature.com/things/product-market-codes/I29040

Added Corporate Author
SpringerLink (Online service)

Electronic Access
https://doi.org/10.1007/978-3-319-72886-5


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book2084193-1001QA76.7 -76.73Online Springer