Digital representations of the real world : how to capture, model, and render visual reality
by
 
Magnor, Marcus A. (Marcus Andreas), 1972- editor.

Title
Digital representations of the real world : how to capture, model, and render visual reality

Author
Magnor, Marcus A. (Marcus Andreas), 1972- editor.

ISBN
9781482243826
 
9781482243819

Physical Description
1 online resource

Local Note
O'Reilly

Subject Term
Computer animation.
 
Computer graphics.
 
Three-dimensional imaging.
 
Computer Graphics
 
Imaging, Three-Dimensional
 
Animation par ordinateur.
 
Infographie.
 
Imagerie tridimensionnelle.
 
three-dimensional.
 
COMPUTERS -- General.
 
Three-dimensional imaging (OCoLC)fst01150331
 
Computer animation. (OCoLC)fst00872015
 
Computer graphics. (OCoLC)fst00872119

Added Author
Magnor, Marcus A. (Marcus Andreas), 1972-
 
Grau, Oliver,
 
Sorkine-Hornung, Olga, 1981-
 
Theobalt, Christian,

Electronic Access
https://learning.oreilly.com/library/view/~/9781482243819
 
https://go.oreilly.com/library-access/library/view/-/9781482243819/?ar
 
https://learning.oreilly.com/library/view/~/9781482243819/?ar


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book2306372-1001T385 .D54 2015 EVO'reilly E-Books