Rigging for games : a primer for technical artists using Maya and Python
by
 
Assaf, Eyal, author.

Title
Rigging for games : a primer for technical artists using Maya and Python

Author
Assaf, Eyal, author.

ISBN
9781317802938
 
9780415743051
 
9781315813912
 
9781317802945
 
9781317802921
 
9780415743044

Personal Author
Assaf, Eyal, author.

Physical Description
1 online resource (1 volume) : illustrations

General Note
Includes index.

Local Note
O'Reilly

Title Subject
Maya (Computer file)
 
Maya (Computer file) (OCoLC)fst01392146

Subject Term
Rigging (Computer animation)
 
Video games -- Design.
 
Computer games -- Design.
 
Python (Computer program language)
 
Animation squelettale.
 
Jeux vidéo -- Conception.
 
Jeux d'ordinateur -- Conception.
 
Python (Langage de programmation)
 
COMPUTERS -- General.
 
Computer games -- Design. (OCoLC)fst00872112
 
Python (Computer program language) (OCoLC)fst01084736
 
Rigging (Computer animation) (OCoLC)fst01747691
 
Video games -- Design. (OCoLC)fst01166425

Genre
Electronic books.

Electronic Access
https://learning.oreilly.com/library/view/~/9781317802938/?ar
 
https://go.oreilly.com/library-access/library/view/-/9781317802938/?ar


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book2309125-1001TR897.77O'reilly E-Books