Rigging for games : a primer for technical artists using Maya and Python
by
Assaf, Eyal, author.
Title
:
Rigging for games : a primer for technical artists using Maya and Python
Author
:
Assaf, Eyal, author.
ISBN
:
9781317802938
9780415743051
9781315813912
9781317802945
9781317802921
9780415743044
Personal Author
:
Assaf, Eyal, author.
Physical Description
:
1 online resource (1 volume) : illustrations
General Note
:
Includes index.
Local Note
:
O'Reilly
Title Subject
:
Maya (Computer file)
Maya (Computer file) (OCoLC)fst01392146
Subject Term
:
Rigging (Computer animation)
Video games -- Design.
Computer games -- Design.
Python (Computer program language)
Animation squelettale.
Jeux vidéo -- Conception.
Jeux d'ordinateur -- Conception.
Python (Langage de programmation)
COMPUTERS -- General.
Computer games -- Design. (OCoLC)fst00872112
Python (Computer program language) (OCoLC)fst01084736
Rigging (Computer animation) (OCoLC)fst01747691
Video games -- Design. (OCoLC)fst01166425
Genre
:
Electronic books.
Electronic Access
:
Library | Material Type | Item Barcode | Shelf Number | Status |
---|
IYTE Library | E-Book | 2309125-1001 | TR897.77 | O'reilly E-Books |