Advanced Intelligent Paradigms in Computer Games
by
 
Baba, Norio. editor.

Title
Advanced Intelligent Paradigms in Computer Games

Author
Baba, Norio. editor.

ISBN
9783540727057

Physical Description
VII, 201 p. online resource.

Series
Studies in Computational Intelligence, 71

Contents
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.

Abstract
This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

Subject Term
Engineering.
 
Artificial intelligence.
 
Engineering mathematics.
 
Economics, Mathematical.
 
Appl.Mathematics/Computational Methods of Engineering.
 
Artificial Intelligence (incl. Robotics).
 
Game Theory/Mathematical Methods.

Added Author
Baba, Norio.
 
Jain, Lakhmi C.
 
Handa, Hisashi.

Added Corporate Author
SpringerLink (Online service)

Electronic Access
http://dx.doi.org/10.1007/978-3-540-72705-7


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book512521-1001TA329 -348Online Springer