MEL scripting for Maya animators
by
 
Wilkins, Mark R.

Title
MEL scripting for Maya animators

Author
Wilkins, Mark R.

ISBN
9780120887934

Personal Author
Wilkins, Mark R.

Edition
2nd ed.

Publication Information
Amsterdam ; Boston : Morgan Kaufmann, 2005.

Physical Description
xviii, 529 p. : ill. ; 23 cm.

Series
Morgan Kaufmann series in computer graphics and geometric modeling

Series Title
Morgan Kaufmann series in computer graphics and geometric modeling

General Note
Includes index.

Contents
Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index.

Abstract
Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Mayas scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. * Fully updated with several new chapters. * Profusely illustrated and includes a companion Web site with numerous code examples and scene files. * The authors bring their extensive experience in professional production studios to provide expert guidance.

Title Subject
Maya (Computer file)

Subject Term
Computer animation.
 
Computer graphics.

Genre
Electronic books.

Added Author
Kazmier, Chris.
 
Osterburg, Stephan.

Added Corporate Author
ScienceDirect (Online service)

Electronic Access
ScienceDirect An electronic book accessible through the World Wide Web; click for information
 
Table of contents only http://www.loc.gov/catdir/toc/ecip0513/2005015610.html
 
Publisher description http://www.loc.gov/catdir/enhancements/fy0622/2005015610-d.html


LibraryMaterial TypeItem BarcodeShelf NumberStatus
IYTE LibraryE-Book65709-1001TR897.7.W555 2005EBOnline