
Getting a Job in Computer Graphics : Real Advice from Reel People.
Title:
Getting a Job in Computer Graphics : Real Advice from Reel People.
Author:
Wagstaff, Sean.
ISBN:
9780782151435
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (266 pages)
Contents:
Contents -- Foreword -- Introduction -- Chapter 1 What 3D Job is Right For You? -- Finding Your Niche in Film and Television -- 3D Job Descriptions -- Chapter 2 Technical 3D Jobs and Other Industries -- Technical Art Jobs -- Management Jobs -- Other 3D Jobs -- Summary -- Chapter 3 What To Learn -- Fundamental Skills -- 3D Graphics Skills -- Other Skills -- Summary -- Chapter 4 How and Where to Learn -- Going to School vs. Teaching Yourself -- Choosing a School -- Getting the Most Out of School -- Teaching Yourself -- Summary -- Chapter 5 The Demo Reel, Portfolio, and Resume -- Preparing Your Resume -- The Portfolio -- The Demo Reel -- Summary -- Chapter 6 Finding Jobs -- To Hollywood (and Beyond) -- Finding 3D Jobs on the Web -- Summary -- Chapter 7 The Real Goods: Who You Know -- Friends in the Business: The Job Hunter's Hotline -- Networking Opportunities -- Film Festivals and Trade Shows -- Summary -- Chapter 8 Working with Recruiters -- What Staffing Agencies Want -- What In-House Recruiters Want -- Summary -- Chapter 9 Interviewing for the Job -- Preparing for Different Types of Interviews -- Research Before the Interview -- Questions to Expect -- Closing the Interview -- Summary -- Chapter 10 Frequently Asked Questions-Insights from Reel People -- What Kinds of People Do You Look or When You're Hiring? -- What Do You Look for in Specialized Positions? -- What Do You Look for in a Demo Reel? -- What Do You Look for During the Interview? -- How Important Is Education? -- What Advice Do You Have for Expanding Your Skills? -- How Do You Network? -- General Advice -- Appendix: Real Reels -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- Q -- R -- S -- T -- U -- V -- W.
Abstract:
Get the Inside Track to Landing an Enviable Job in Computer Graphics Breaking into the wildly creative and fiery 3D/Effects industry is a tough proposition. With so many talented people competing for each alluring job, it's imperative that candidates grasp what employers look for and make every attempt to stand out. Maya Press, a joint publishing effort between Sybex and industry leader Alias, brings you this definitive and practical guide to help you land that first job or advance your current job in the computer graphics industry. Getting a Job in CG: Real Advice from Reel People is rich with candid strategies and priceless insights straight from industry and academic leaders, job recruiters, and employers. Through interviews, case studies, and sample demo reels on the CD, this book teaches you how to:Discover the myriad job possibilities from the obvious to the obscureIdentify precisely what tools, skills, and knowledge employers seekDetermine your best training options: college, art school, or do-it-yourselfRecognize what staffing agencies and in-house recruiters are looking forBuild an extraordinary resume that gets noticedFind out where to go to meet the right people and tap into networking opportunitiesAcquire the know-how to ace the job interviewProduce an exceptional and applicable demo reel that will help you land the jobEmulate the career paths of successful artists This book's companion website, www.3djobs.com , serves as a research hub packed with supplementary information and links to vital sources. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Genre:
Electronic Access:
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