
Annual Review of Cybertherapy and Telemedicine 2009 : Advanced Technologies in the Behavioral, Social and Neurosciences.
Title:
Annual Review of Cybertherapy and Telemedicine 2009 : Advanced Technologies in the Behavioral, Social and Neurosciences.
Author:
Wiederhold, B.K.
ISBN:
9781607504375
Personal Author:
Physical Description:
1 online resource (304 pages)
Series:
Studies in Health Technology and Informatics ; v.144
Studies in Health Technology and Informatics
Contents:
Title page -- Introduction -- Contents -- Critical Reviews -- Interreality: A New Paradigm for E-Health -- Eating Disorders on the Web: Risks and Resources -- 'I' and 'Other' in Online Interactions: Intersubjectivity as a Social Bridge -- An Ontology for Cognitive Behavioral Therapy. Application to Obesity -- Second Life, Bio-Sensors, and Exposure Therapy for Anxiety Disorders -- Features for Culturally Appropriate Avatars for Behavior-Change Promotion in At-Risk Populations -- Cyberspace Psychopathology -- Social Network and Addiction -- Designing Affective Video Games to Support the Social-Emotional Development of Teenagers with Autism Spectrum Disorders -- Scientific Evidence for the Effectiveness of Virtual Reality for Pain Reduction in Adults with Acute or Chronic Pain -- Affective Robot for Elderly Assistance -- Stress Inoculation Training Supported by Physiology-Driven Adaptive Virtual Reality Stimulation -- Evaluation Studies -- NeuroVR 1.5 in Practice: Actual Clinical Applications of the Open Source VR System -- The SNaP Framework: A VR Tool for Assessing Spatial Navigation -- Mobile Immersive Virtual Technologies for Professional Communities of Practice -- Interpersonal Relationships, Coping Strategies and Problematic Internet Use in Adolescence: An Italian Study -- Walking in an Immersive Virtual Reality -- Designing a Serious Game for Young Users: The Case of Happy Farm -- High Resolution 3D Models for the Teaching of American Sign Language -- Addiction to Internet Replies -- Tools, Perspectives and Avatars in Blended Reality Space -- Facial Synthesys of 3D Avatars for Therapeutic Applications -- A Free Tool for Motor Rehabilitation: NeuroVR 1.5 with CamSpace -- Virtual Reality Interventions for Rehabilitation: Considerations for Developing Protocols -- Virtual Reality Rehabilitation of Spatial Abilities After Brain Damage.
Cybertherapy Meets Facebook, Blogger, and Second Life: An Italian Experience -- Self Presentation in Blogs and Social Networks -- Next Generation Stress Inoculation Training for Life Saving Skills Using Prosthetics -- A Comparative Analysis Between Experts and Novices Interacting with a Virtual Patient with PTSD -- The Receptiveness of Stress Management Techniques by Military Personnel -- The Use of Biofeedback in Clinical Virtual Reality: The Intrepid Project -- Transcranial Doppler: A Non-Invasive Tool for Monitoring Brain Activity in Virtual Reality Therapy -- Interactive Highly Realistic Virtual Reality as a Tool for Understanding the Genesis and Treatment of Psychotic Symptoms -- A Cross-Cultural Validation of VR Treatment System for Flying Phobia in the Mexican Population -- Telepsychiatry and Cultural Barriers in Korea -- Online Game Addiction among Chinese College Students Measurement and Attribution -- A Web-Based Tool for Cooperating Behaviors in Eating and Physical Activity Control -- A Comparison of Different Survey Periods in Online Surveys of Persons with Eating Disorders and Their Relatives -- Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders -- Original Research -- Cybersickness and Anxiety During Simulated Motion: Implications for VRET -- Neural Responses to Elements of a Web-Based Smoking Cessation Program -- Psychophysiological Arousal and Craving in Smokers, Deprived Smokers, Former Smokers, and Non-Smokers -- Changes in EEG Behavior Through Feedback Presentation -- EEG, HRV and Psychological Correlates While Playing Bejeweled II: A Randomized Controlled Study -- Mobile Serious Games for Collaborative Problem Solving -- Treadmill Interface for Virtual Reality vs. Overground Walking: A Comparison of Gait in Individuals with and Without Pain.
Behavior of Motor Disabilities and Appearance of Visual Hallucinations in Patients with Parkinson's Disease in a Virtual Environment -- Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli -- The Co-Definition of Self: Conversations in Virtual Reality -- Mixed Reality for PTSD/TBI Assessment -- Clinical Observations -- Cost Effectiveness of Virtual Reality Graded Exposure Therapy with Physiological Monitoring for the Treatment of Combat Related Post Traumatic Stress Disorder -- Neuropsychological and Virtual Reality Assessment in Topographical Disorientation -- A Rehabilitation Protocol for Empowering Spatial Orientation in MCI. A Pilot Study -- Semantic and Gender Priming in Frontotemporal Dementia -- Assessment of Inhibition Deficits with the Virtual Classroom in Children with Traumatic Brain Injury: A Pilot-Study -- A NeuroVR Based Tool for Cognitive Assessment and Rehabilitation of Post-Stroke Patients: Two Case Studies -- Designing an Ecological and Adaptable Virtual Task in the Context of Executive Functions -- Cognitive Therapy Using Mixed Reality for Those Impaired by a Cerebrovascular Accident (CVA) -- Virtual Reality for the Upper Limb Motor Training in Stroke: A Case Report -- A Multimedia Holistic Rehabilitation Method for Patients After Stroke -- Optimizing Clinical Training for the Treatment of PTSD Using Virtual Patients -- Virtual Reality Therapy Controlled Study for War Veterans with PTSD. Preliminary Results -- Virtual Worlds as a Healing Modality for Returning Soldiers and Veterans -- Psychopathological Issues of Technological Addiction: New Diagnostic Criteria for Addiction -- A New Protocol Test for Physical Activity Research in Obese Children (Etiobe Project) -- Subject Index -- Author Index.
Abstract:
Cybertherapy - the provision of healthcare services using advanced technologies - can help improve the lives of many of us, both patients and health professionals, while tackling the challenges of healthcare system. It is recognized that integrating these new types of services in healthcare systems is a challenging task. The aim of this book is to support and encourage all the interested countries in this endeavor, by identifying and helping to address the main barriers hindering the wider use of cybertherapy and by providing evidence to build trust and acceptance. The structure of the book is divided in four main sections: 1) Critical Reviews: summarizes and evaluates emerging cybertherapy topics, including Interreality, CyberAddiction and Telemedicine; 2) Evaluation Studies: are generally undertaken to solve some specific practical problems and yield decisions about the value of cybertherapy interventions; 3) Original Research: presents research studies addressing new cybertherapy methods or approaches; 4) Clinical Observations: includes case studies or research protocols with a long-term potential.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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