
Working Through Synthetic Worlds.
Title:
Working Through Synthetic Worlds.
Author:
Morrison, Jeffrey G, Dr.
ISBN:
9780754694304
Personal Author:
Physical Description:
1 online resource (447 pages)
Contents:
Cover -- Contents -- List of Figures -- List of Tables -- Notes on Contributors -- Foreword -- Preface -- 1 An Essay on the Cognitive Benefits of Stories -- Forecasting -- 2 The Future of the Market Research Profession -- 3 Synthetic Worlds and Financial Services -- 4 A Day at a 3D Datacenter -- 5 Hypothesis-Testing in a Biological Cartographic Virtual World -- 6 System Dynamics and Synthetic Worlds -- 7 Analytical World Environments -- Forensic Analysis -- 8 Smart, Collaborative Workspaces in the Information Ecology -- 9 Synthetic Worlds in National Security Policymaking -- 10 Synthetic Worlds for Intelligence Analysts -- 11 Augmented Reality Tools for Enhanced Forensics Simulations and Crime Scene Analysis -- Cognitive Amplifiers -- 12 Synthetic Worlds for On-Demand Experience -- 13 Synthetic Worlds and Characters, and the Future of Creative Writing -- 14 Virtual Rehabilitation: Synthetic Worlds to Address Disabilities -- 15 Use of a Synthetic World for Negotiation and Consensus Building -- Training -- 16 A Day in the Life of Airman Basic Smith -- 17 Mirror Man: A Speculative Case Study of the Synergetic Potential of Data Visualization and Virtual Worlds -- 18 Turing, Androids and a Travel Holiday: A Futuristic View of Synthetic Worlds -- 19 The Cognitive Playground: Fostering Critical and Creative Thinking with Synthetic Worlds -- Infrastructure -- 20 2039: A Day in the Life of a Usability Engineer -- 21 InfoSec in Synthetic Worlds: Historical Perspectives from MOOs, MUDs, and MMOGs -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
Abstract:
Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies a scholarly review of the technologies described by the stories and the current theories related to those technologies a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories.The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Genre:
Electronic Access:
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