
Physarum Machines : Computers from Slime Mould.
Title:
Physarum Machines : Computers from Slime Mould.
Author:
Adamatzky, Andrew.
ISBN:
9789814327596
Personal Author:
Physical Description:
1 online resource (280 pages)
Series:
World Scientific Series on Nonlinear Science: Series A
Contents:
Contents -- Preface -- Acknowledgments -- 1. From reaction-diffusion to Physarum computing -- 1.1 Reaction-diffusion computers -- 1.2 Limitations of reaction-diffusion computers -- 1.3 Physarum polycephalum -- 1.4 Physarum as encapsulated reaction-diffusion computer -- 1.5 Dawn of Physarum computing -- 2. Experimenting with Physarum -- 2.1 Where to get plasmodium of P. polycephalum -- 2.2 Physarum farms -- 2.3 Dishes and scanners -- 2.4 Data input with food -- 2.5 Substrates -- 2.6 Nutrient-rich vs. non-nutrient substrates -- 2.7 Sensing -- 2.8 Modeling plasmodium -- 2.9 Summary -- 3. Physarum solves mazes -- 3.1 Multiple-site start -- 3.2 Single-site start -- 3.3 Summary -- 4. Plane tessellation -- 4.1 The ubiquitous diagram -- 4.2 Physarum construction of Voronoi diagram -- 4.3 Summary -- 5. Oregonator model of Physarum growing trees -- 5.1 What a BZ medium could not do -- 5.2 Physarum and Oregonator -- 5.3 Building trees with Oregonator -- 5.4 Validating simulation by experiments -- 5.5 Summary -- 6. Does the plasmodium follow Toussaint hierarchy? -- 6.1 Proximity graphs -- 6.1.1 Nearest-neighborhood graph -- 6.1.2 Minimal spanning tree -- 6.1.3 Relative neighborhood graph -- 6.1.4 Gabriel graph -- 6.1.5 Delaunay triangulation -- 6.1.6 Toussaint hierarchy -- 6.2 Plasmodium network and Toussaint hierarchy -- 6.3 Preparing for graph growing -- 6.4 Growing graph from a single point -- 6.5 Growing from all points -- 6.6 Physarum hierarchy -- 6.7 Summary -- 6.7.1 Complexity of plasmodium computation -- 6.7.2 Halting problem -- 6.7.3 Reusability -- 6.7.4 Further studies -- 7. Physarum gates -- 7.1 xor gate anyone? -- 7.2 Ballistics of Physarum localizations -- 7.3 Physarum gates -- 7.4 Simulation of Physarum gates -- 7.5 Simulated one-bit half-adder -- 7.6 Why do we use a non-nutrient substrate? -- 7.7 Summary.
8. Kolmogorov-Uspensky machine in plasmodium -- 8.1 Physarum machines -- 8.1.1 Materials for Physarum machine -- 8.1.2 Nodes -- 8.1.3 Edges -- 8.1.4 Data, results and halting -- 8.1.5 Active zone -- 8.1.6 Bounded connectivity -- 8.1.7 Addressing and labeling -- 8.1.8 Basic operations -- 8.2 Example of Physarum machine solving simple task -- 8.3 On parallelism -- 8.4 Summary -- 9. Recon guring Physarum machines with attractants -- 9.1 Fusion and multiplication of active zones -- 9.2 Translating active zone -- 9.3 Recon guration of Physarum machine -- 9.4 Summary -- 10. Programming Physarum machines with light -- 10.1 Physarum and light -- 10.2 Designing control domains -- 10.3 Trees and waves -- 10.4 Diverting plasmodium -- 10.5 Inertia -- 10.6 Multiplying plasmodium waves -- 10.7 Foraging around obstacles -- 10.8 Routing signals in Physarum machine -- 10.9 Disobedience -- 10.10 Summary -- 11. Routing Physarum with repellents -- 11.1 Avoiding repellents on nutrient-rich substrate -- 11.2 Operating on non-nutrient substrate -- 11.3 Operation deflect -- 11.4 Operation multiply -- 11.5 Operation merge -- 11.6 Summary -- 12. Physarum manipulators -- 12.1 Plasmodium on water surface -- 12.2 Manipulating oating objects -- 12.3 Summary -- 13. Physarum boats -- 13.1 Random wandering -- 13.2 Sliding -- 13.3 Pushing -- 13.4 Anchoring -- 13.5 Propelling -- 13.6 Cellular automaton model -- 13.7 Physarum tugboat -- 13.8 On failures -- 13.9 Summary -- 14. Manipulating substances with Physarum machine -- 14.1 Operations with colored substances -- 14.2 Transfer of substances to speci ed location -- 14.3 Mixing substances -- 14.4 Superpositions of transfer and mix operations -- 14.5 Summary -- 15. Road planning with slime mould -- 15.1 United Kingdom in a gel -- 15.2 Development of transport links -- 15.3 Weighted Physarum graphs.
15.4 Physarum vs. Department for Transport -- 15.5 Proximity graphs and motorways -- 15.6 Imitating disasters -- 15.7 Summary -- Epilogue -- Bibliography -- Index.
Abstract:
A Physarum machine is a programmable amorphous biological computer experimentally implemented in the vegetative state of true slime mould Physarum polycephalum. It comprises an amorphous yellowish mass with networks of protoplasmic veins, programmed by spatial configurations of attracting and repelling gradients. This book demonstrates how to create experimental Physarum machines for computational geometry and optimization, distributed manipulation and transportation, and general-purpose computation. Being very cheap to make and easy to maintain, the machine also functions on a wide range of substrates and in a broad scope of environmental conditions. As such a Physarum machine is a 'green' and environmentally friendly unconventional computer. The book is readily accessible to a nonprofessional reader, and is a priceless source of experimental tips and inventive theoretical ideas for anyone who is inspired by novel and emerging non-silicon computers and robots.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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