
Gaming : From Atari to Xbox.
Title:
Gaming : From Atari to Xbox.
Author:
Ray, Michael.
ISBN:
9781615307364
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (178 pages)
Series:
Computing and Connecting in the 21st Century ; v.1
Computing and Connecting in the 21st Century
Contents:
Cover -- Half title -- Title -- Copyright -- Contents -- Introduction -- Chapter 1: Definition of Electronic Gaming -- From Chess to Spacewar! to Pong -- Early Home Video Consoles -- Atari Console -- Activision Inc. -- Interactive Fiction -- Personal Computer Games -- Zork -- The Return of Video Consoles -- Sega Corporation -- Notable Early Electronic Games -- Pong -- Pac-Man -- Tetris -- The Legend of Zelda -- Chapter 2: Networked Games and Next-Generation Consoles -- Online Gaming -- From MUDs to MMOGs -- Birth of Virtual Economies -- Gaming Communities and Social Gaming -- Notable Online Games -- Lineage -- Second Life -- World of Warcraft (WoW) -- Popular Home Consoles and the Expansion of Mobile Gaming -- Nintendo Console -- Nintendo Wii -- PlayStation -- PlayStation Home -- Xbox -- Chapter 3: Electronic Shooter Games -- The Shooter Game Genre -- Notable Shooter Games -- Space Invaders -- Doom -- Half-Life -- NVIDIA Corporation -- Unreal Tournament -- Halo -- America's Army -- Call of Duty -- Far Cry -- BioShock -- Chapter 4: Electronic Sports Games -- The Sports Game Genre -- Electronic Arts, Inc. -- Notable Sports Games -- Madden NFL -- FIFA -- Wii Sports -- Wii Fit -- Chapter 5: Electronic Adventure Games -- Text-Based Adventures -- Graphic-Based Adventures -- Action-Adventure Games -- Notable Adventure Games -- Prince of Persia -- Myst -- Resident Evil -- Tomb Raider -- Diablo -- Metal Gear Solid -- God of War -- Assassin's Creed -- Chapter 6: Electronic Platform Games and Music Games -- The Platform Game Genre -- The Music Game Genre -- Notable Platform Games and Music Games -- Donkey Kong -- Super Mario Bros. -- LittleBigPlanet -- SingStar -- Guitar Hero -- Rock Band -- Chapter 7: Brain Games -- The Electronic Management Game Genre -- The Electronic Puzzle Game Genre -- The Electronic Artificial Life Game Genre -- Deep Blue.
Notable Brain Games -- Chessmaster -- Railroad Tycoon -- SimCity -- The Sims -- Spore -- Chapter 8: Electronic Role-Playing Games -- Single-Player RPGs -- Multiplayer RPGs -- Notable Electronic Role-Playing Games -- Final Fantasy -- Pokémon -- Richard Garriott -- Fallout -- Baldur's Gate -- Kingdom Hearts -- Chapter 9: Electronic Fighting Games and Vehicle Games -- The Electronic Fighting Game Genre -- Eight-Bit Era -- Sixteen-Bit Era -- Three-Dimensional Fighting Games -- Home Console Games -- The Electronic Vehicle Game Genre -- Racing Games -- Combat Games -- Notable Electronic Fighting Games and Vehicle Games -- Street Fighter -- Mortal Kombat -- Regulation -- Grand Theft Auto -- Chapter 10: Electronic Strategy Games -- Turn-Based Games -- Real-Time Games -- Notable Electronic Strategy Games -- Romance of the Three Kingdoms -- Civilization -- Command & Conquer -- Age of Empires -- StarCraft -- Blizzard Entertainment -- Disgaea -- Myth -- Conclusion -- Appendix: Notable Electronic Games -- Shooter Games -- Sports Games -- Adventure Games -- Platform Games -- Management Games -- Puzzle Games -- Artificial Life Games -- Role-Playing Games -- Vehicle Games -- Strategy Games -- Glossary -- Bibliography -- Index -- Back Cover.
Abstract:
Boasting vivid graphics, rapid pacing, and complex narratives, electronic games have evolved both visually and substantially since the early days of Spacewar! and Pong. By allowing users to explore fictional universes, engage in stealth missions, play like their favorite athletes or musicians, and imagine realities both similar to and far-removed from their own, electronic games appeal to a variety of individuals and interests. This absorbing volume details the development of electronic gaming including arcade and early home video consoles through massive multiplayer online games, and examines some of the most popular games of all time.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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Electronic Access:
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