
Handbook of Hyper-real Religions.
Title:
Handbook of Hyper-real Religions.
Author:
Possamai, Adam.
ISBN:
9789004226944
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (456 pages)
Series:
Brill Handbooks on Contemporary Religion ; v.5
Brill Handbooks on Contemporary Religion
Contents:
Contents -- Preface -- Introduction Religion, Popular Culture and Baudrillard -- Yoda goes to Glastonbury: An Introduction to Hyper-Real Religions -- Hyper-Real Religion Performing in Baudrillard's Integral Reality -- Part One 20th Century Case Studies of Hyper-Real Religions -- Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth -- Heaven's Gate, Science Fiction Religions, and Popular American Culture -- Brain, Biological Robots and Androids: Prophecies in the Realm of Science Fiction and Religion -- Part Two 21st Century Case Studies of Hyper-Real Religions -- "A World Without Rules and Controls, Without Borders or Boundaries": Matrixism, New Mythologies, and Symbolic Pilgrimages -- Alternative Worlds: Metaphysical Questing and Virtual Community Amongst the Otherkin -- Real Vampires as an Identity Group: Analysing Causes and Effects of an Introspective Survey by the Vampire Community -- The Sanctification of Star Wars: From Fans to Followers -- The Spiritual Milieu Based on J. R. R. Tolkien's Literary Mythology -- Part Three The Internet, Computer Games and Casual Dealings with the Hyper-Real Religious Phenomenon -- The Road to Hell is Paved with D20s: Evangelical Christianity and Role-Playing Gaming -- "An Infinity of Experiences." Hyper-Real Paganism and Real Enchantment in World of Warcraft -- Dealing a New Religion: Material Culture, Divination, and Hyper-Religious Innovation -- Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code -- The Gods on Television: Ramanand Sagar's Ramayan, Politics and Popular Piety in Late Twentieth-Century India -- Hinduism and Hyper-Reality -- Part Four Reacting to the Hyper-Real Religious Phenomenon.
Poetic Jihadis: Muslim Youth, Hip-hop and the Homological Imagination -- Playing for Christ: Christians and Computer Games -- Some Angel Some Devil: Harry Potter vs. The Roman Catholic Church in Poland -- Contemporary Atheism as Hyper-Real Irreligion: The Enchantment of Science and Atheism in This Cosmos -- Conclusion Anomie, Alienation and the Future of Hyper-Real Religions -- Fantasy, Conspiracy and the Romantic Legacy: Max Weber and the Spirit of Contemporary Popular Culture -- Conclusion: The Future of Hyper-Real Religions? -- Contributors' Biographies -- Index.
Abstract:
'Hyper-real religions' are innovative religions and spirituality that mix elements of religious tradition with popular culture. Through various case studies, this book studies the on and off-line religious/spiritual consumption of these narratives through a social scientific approach.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Genre:
Electronic Access:
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