Cover image for Mastering Lumion 3D.
Mastering Lumion 3D.
Title:
Mastering Lumion 3D.
Author:
Cardoso, Ciro.
ISBN:
9781783552047
Personal Author:
Physical Description:
1 online resource (349 pages)
Contents:
Mastering Lumion 3D -- Table of Contents -- Mastering Lumion 3D -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers, and more -- Why subscribe? -- Free access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Ready for Lumion 3D -- Starting to work with Lumion -- A quick overview -- Camera navigation in Lumion -- Controlling 3D models -- Handling the 3D models using Lumion -- Importing an external 3D model -- Using Lumion's 3D models -- Hotkeys to control the 3D models -- Saving in Lumion -- The Settings menu - how to use it -- Modeling for Lumion -- Modeling for visualization -- Improving the scene by adding detail -- Beveling edges -- Using additional models -- Importance of materials -- Materials affecting the geometry in Lumion -- Exporting the 3D model -- Using the COLLADA file format -- Exporting animations -- Common problems and solutions -- I cannot see my 3D model -- Solution -- I still cannot see my 3D model -- Solution -- Missing faces -- Solution -- Summary -- 2. Creating a Project in Lumion -- Creating a scene in Lumion -- Using the nine scenes -- Saving the scene -- How the save system works -- Autosave - the life saver -- Importing a proxy or a low geometry 3D model -- Sculpting the terrain -- Lumion's sculpting tools -- Shaping the terrain with the Height submenu -- The great Undo button -- Using a graphic tablet to sculpt -- Sculpting techniques -- Technique number 1 -- Technique number 2 -- Terrain for a swimming pool -- Working with the Terrain submenu -- Using terrain or height maps -- Creating a height map -- Creating height maps for real locations -- Modeling a 3D terrain -- The Landscape material.

Workflow optimization (best practices) -- Configuring Editor Quality -- Using Lumion's layers -- Why use layers? -- Where is the Layers menu? -- How layers work in Lumion -- Summary -- 3. Importing 3D Models -- The importance of planning -- Checking Lumion's content -- Importing 3D models -- External 3D model -- Adding Lumion's objects to the scene -- Placing the 3D models -- Rearranging 3D models -- Using Lumion's tools -- Making good use of hotkeys -- Placing any 3D model accurately -- Updating a 3D model with new geometry -- Replacing 3D models -- Common problems (troubleshooting) -- Locking a 3D model -- Summary -- 4. Applying and Creating Materials -- Material or texture -- A quick overview of Lumion's materials -- Working with materials -- Assigning materials to a 3D model -- Naming materials -- Removing a material -- Modifying and tweaking Lumion's materials -- The scale and texture positions -- Reflection, glossiness, and more -- Fresnel -- Controlling the refection sharpness -- Saturation -- Emissiveness -- An extra touch with the custom materials -- Working with the Glass material -- Hiding geometry with the Invisible material -- Creating swimming pools and other water surfaces -- Using the fantastic Water material -- Exploring the Waterfall material -- Advantages of using Lumion's materials -- Using imported materials in Lumion -- Transforming images into textures -- Creating seamless textures -- Gimp - how to create a seamless texture -- Photoshop - how to create a seamless texture -- Using UVs in Lumion -- Controlling the reflection with an alpha channel -- Clipping a surface with an alpha channel -- The Glass special feature -- Creating materials in Lumion -- The Standard material -- The mysterious Advanced Options menu -- Creating a normal map -- Organizing materials -- Saving and loading material sets.

Common problems (troubleshooting) -- How to solve flickering -- Summary -- 5. Creating Your 3D World -- Lumion models - a quick overview -- Different categories and what we can find -- Idle, animated, and other 3D models -- Project planning -- Placing and controlling 3D models in Lumion -- Placing a 3D model from Lumion's library -- Placing multiple copies with one click -- Tweaking the 3D models -- Controlling the models -- Copying 3D models -- Selecting and deleting 3D models -- The remarkable Context menu -- Selection - library -- Selection - all the Selection options -- Selecting different categories -- Controlling 3D models with the Transformation submenu -- Editing the properties of a 3D model -- Creating grass and using the Scatter elements -- Summary -- 6. Lighting in Lumion -- Lumion lighting - a quick overview -- Adjusting the Weather menu -- Exterior lighting with the Weather menu -- Photo and Movie modes - a very quick introduction -- How to create a golden and blue hour -- Creating a golden and blue hour with the Sun effect -- Adding realistic clouds using the Cloud effect -- Interior lighting with Lumion's lights -- Spotlight, omni light, and fill light -- Placing lights -- Using the fill light -- Tweaking lights with the Properties menu -- Working with Global illumination -- Improving reflections with a reflection cube -- Summary -- 7. Creating Realistic Visualizations -- Special effects - fire, smoke, and fog -- Special elements - practical applications -- Fire - a practical example -- Smoke - a practical example -- Fog - practical examples -- Photo and Movie effects -- What are the effects and how can they help me? -- Things needed for this chapter -- The difference with using the Movie mode -- Sun study - what is it and how can it be useful -- Tweaking shadows using the Shadow effect -- Working of shadows in Lumion.

Correcting shadows -- Coloring and tweaking soft shadows -- Creating realistic reflections -- Improving the realism with Camera effects -- Camera effects - what are they and how to use them -- Depth of field -- Creating lens artifacts with the Lens Flare effect -- Balancing the Bloom effect with the Exposure effect -- Noise -- Changing the saturation with the Selective Saturation effect -- Color correcting in Lumion -- Adding vignette -- Lens' errors - chromatic aberrations -- A practical application for the God Rays effect -- Working with Horizon and Volume Clouds -- Render still Images with the Photo mode -- Summary -- 8. Non-photorealistic Visualizations with Lumion -- Non-photorealistic rendering -- Benefits of using NPR's illustrations -- How can Lumion help us? -- Moving, deleting, and hiding effects -- How to use the artistic effects -- Conceptual visualization with the Painting, Watercolor, and Sketch effects -- The first layer - the Painting effect -- Best practice - adding a varnish layer -- The first layer - the Watercolor effect -- Best practice - improving lighting and color -- Best practice - the Watercolor Painting effect -- The second layer - the Sketch effect -- Best practices - enhancing a Watercolor/Painting render -- Technical illustrations with the Manga and Cartoon effects -- Correcting perspective with a 2-point perspective -- Exploring and using the Manga effect -- Working with the Cartoon effect -- Best practices - combining different outputs -- Sharpening lines -- Improving the Cartoon effect -- Creating a colored drawing with the Manga effect -- Summary -- 9. Animation Techniques -- Lumion's Movie mode - a quick overview -- Creating a movie in Lumion -- Motive and the need to create a storyboard -- Lumion's Movie mode - the workflow -- Step 1 - shoot the movie! -- Creating a camera path -- The camera path - how it works.

Best practices - creating a smooth camera path -- Best practices - composition and its importance -- Composition -- Importance of composition -- Getting a good composition -- Step 2 - editing the clips -- Editing a camera path -- Changing the video length -- Best practices - camera-filming techniques -- Tilt -- Panning -- Zoom -- Tracking -- Conclusion -- Step 3 - organizing the movie -- Handling clips -- Renaming clips -- Deleting and controlling multiple clips -- How can we move and rearrange the clips? -- Step 4 - animating objects and effects -- Lumion's animation effects - a quick overview -- Animating layers with the Hide and Show layer effects -- Sky drop with Lumion -- Animating a section cut with the Near Clip Plane effect -- Keyframe -- Simple animations with the Move effect -- Animating curved paths with the Advanced move effect -- Summary -- 10. Creating Walk-through Visualizations -- Lumion's video effects - a quick overview -- The Entire Movie mode -- Two exclusive effects - Sound and Stereoscopic -- Best practices - copying effects from the Photo mode -- Editing the scene in the Movie mode -- Improving the movie using additional effects -- Using depth of field and animating the camera's focus -- Adding realistic motion blur -- Walking and handling the camera -- Visual effects - Rain, Snow, and much more -- Winter time with the Snow and Rain effects -- Best practices - attending to small details with Lumion effects -- A special touch with falling leaves -- Enriching the movie using sound -- Playing safe with the Broadcast Safe effect -- Final touches using the Titles and In/Out effects -- Fading in/out - transitions between clips -- Adding text and logos with the Titles effect -- Rendering the final movie -- Exporting an entire movie with two clicks -- Best practices - exporting individual clips and a sequence of images.

Best practices - rendering a sequence of images.
Abstract:
This book is designed for all levels of Lumion users; from beginner to advanced, you will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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