Cover image for Animation : Art and Industry.
Animation : Art and Industry.
Title:
Animation : Art and Industry.
Author:
Furniss, Maureen.
ISBN:
9780861969043
Personal Author:
Physical Description:
1 online resource (249 pages)
Contents:
Cover -- Title -- Copyright -- Contents -- Introduction -- GLOBAL PERSPECTIVES -- Chapter 1 Fine Art Animation -- Chapter 2 Some Critical Perspectives on Lotte Reiniger -- Chapter 3 It's mickey mouse -- Chapter 4 Norman McLaren: His UNESCO Work in Asia -- Chapter 5 Conventions versus Clichés -- Chapter 6 My Neighbor Totoro -- Chapter 7 Glocalisation vs. Globalization: The Work of Nick Park and Peter Lord -- Chapter 8 Toward a Postmodern Animated Discourse: Bakhtin, Intertextuality and the Cartoon Carnival -- Chapter 9 Innocent Play or the Copycat Effect? Computer Game Research and Classification -- Chapter 10 Winsor McCay -- Chapter 11 The Live Wire: Margaret J. Winkler and Animation History -- Chapter 12 Disney and the Art World: The Early Years -- Chapter 13 The Art of Chuck Jones: John Lewell Interviews the Veteran Hollywood Animator -- Chapter 14 The Disney Studio at War -- Chapter 15 UPA -- Chapter 16 Blacklisted Animators -- Chapter 17 Clay Animation and the Early Days of Television: The "Gumby" Series -- Chapter 18 Commercial Breaks -- Chapter 19 "Cartoon, Anti-Cartoon" -- Chapter 20 Computers, New Technology and Animation -- Chapter 21 The Illusion of "Identity": Gender and Racial Representation in Aladdin -- Chapter 22 Selling Bugs Bunny: Warner Bros. and Character Merchandising in the Nineties -- Author Biographies.
Abstract:
Animation-Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media-censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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