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Beginning OpenGL Game Programming.
Title:
Beginning OpenGL Game Programming.
Author:
Astle, Dave.
Personal Author:
Physical Description:
1 online resource (336 pages)
Contents:
Contents -- Introduction -- PART I: OPENGL BASICS -- Chapter 1 The Exploration Begins . . . Again -- Why Make Games? -- What Is OpenGL? -- A Sneak Peek -- Summary -- Chapter 2 Creating a Simple OpenGL Application -- Introduction to WGL -- Pixel Formats -- An OpenGL Application -- Full-Screen OpenGL -- Summary -- Chapter 3 OpenGL States and Primitives -- State Functions -- Handling Primitives -- Attributes -- Summary -- Chapter 4 Transformations and Matrices -- Understanding Coordinate Transformations -- OpenGL and Matrices -- Projections -- Manipulating the Viewpoint -- Using Your Own Matrices -- Summary -- Chapter 5 Colors, Lighting, Blending, and Fog -- Using Colors in OpenGL -- Shading -- Lighting in OpenGL -- Blending -- Fog -- Summary -- Chapter 6 Bitmaps and Images with OpenGL -- The OpenGL Bitmap -- Using Images -- Managing Pixel Storage -- Targa Image Files -- Summary -- Chapter 7 Texture Mapping -- An Overview of Texture Mapping -- Texture Coordinates -- Using the Texture Map -- Mipmaps -- Texture Parameters -- Texture Environments and Texture Functions -- Textured Terrain -- Summary -- PART II: BEYOND THE BASICS -- Chapter 8 OpenGL Extensions -- Anatomy of an Extension -- Using Extensions -- WGL Extensions -- Introduction to GLee -- Extensions in Action -- Summary -- Chapter 9 More on Texture Mapping -- More on Texture Specification -- The Texture Matrix Stack -- Texture Coordinate Generation -- Multitexturing -- Summary -- Chapter 10 Up Your Performance -- Display Lists -- Vertex Arrays -- Frustum Culling -- Summary -- Chapter 11 Displaying Text -- Bitmap Fonts -- Outline Fonts -- Using glFont -- Summary -- Chapter 12 OpenGL Buffers -- What Is an OpenGL Buffer? -- The Color Buffer -- The Depth Buffer -- The Stencil Buffer -- The Accumulation Buffer -- Summary -- Chapter 13 The Endgame -- The Design -- Using OpenGL in the Game.

Summary -- PART III: APPENDICES -- Appendix A: Answers to Review Questions and Exercises -- Appendix B: Further Reading -- Online Resources -- Books -- Appendix C: What's on the CD -- Source Code -- GLee -- Bonus Chapters -- Bonus Game -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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