
WII Game Creation for Teens.
Title:
WII Game Creation for Teens.
Author:
Duggan, Mike.
ISBN:
9781435456242
Personal Author:
Physical Description:
1 online resource (448 pages)
Contents:
Contents -- Introduction -- Chapter 1 History of Games and Animation -- Early Cartoon Making -- Persistence of Vision Theory -- Historic Moments in Animation History -- Animation Techniques -- Early Game Making -- Console Games -- Computer Games -- Flash Games -- What's Next? -- Review -- Chapter 2 The Nintendo Wii -- Evolution of a Console -- History of Nintendo -- Where Did Wii Come From? -- Who Came Up with That Name? -- Who Would Play the Wii? -- Wii's Dinky Yet Powerful Hardware Specs -- Wee Wittle Wii -- Wii's Components -- Wii Features -- Wii Menu Interface -- Backward Compatibility -- Online Connectivity -- Parental Controls -- Games for the Wii -- What's Next? -- Review -- Chapter 3 Basics of Adobe Flash -- Flash on the Web -- The Flash Player -- Vector Versus Bitmap -- File Extensions -- Tour the Flash Program -- The Stage -- Timeline -- Menu Bar -- Panels -- Visibility -- Drawing in Flash -- Drawing Tools -- Selection Tools -- Color in Flash -- Manipulating Multiple Objects -- Layers in Flash -- Text Blocks in Flash -- Bitmap Graphics in Flash -- What's Next? -- Review -- Chapter 4 Drawing Fundamentals -- You, Too, Can Be an Artist -- Art Supplies -- Drawing Techniques -- Holding Your Pencil or Pen -- Drawing Basic Shapes -- Scanning Your Artwork -- Resolution and Pixels Per Inch -- Using an All-In-One Printer -- Review -- Chapter 5 2D Animation Principles -- Computer Animation -- Creating Visual Humor -- The Disney Principles -- Other Animation Principles -- Animating in Flash -- Methods of Animation -- What's Next? -- Review -- Chapter 6 Character and Story -- Character Development -- Personality -- Appearance -- Name -- Voice -- Just Say No to Stereotypes! -- You Can Say Yes to Archetypes -- Drawing Characters -- Organic Construction -- Drawing Creatures -- Storytelling -- Story Terms -- Storytelling Methods -- Review.
Chapter 7 Building Scenes in Flash -- Storyboards -- Composition -- Camera Shots -- Changes in Camera -- Ways to Cut -- Backgrounds -- Designing Backgrounds -- What's Next? -- Review -- Chapter 8 Sound FX -- Sound Used in TV and Film -- A Short History Lesson -- Hyper-Real Sound -- Sound Fundamentals -- Influencing Factors -- Soundtracks -- The Dialogue Track -- The Music or Sound FX Track -- Starting Your Own Sound Studio -- Soundproofing -- Setup -- Sound Recording -- Audacity -- Recording Sound -- Editing Sound -- Exporting Sounds -- Importing Sounds into Flash -- What's Next? -- Review -- Chapter 9 Making a Short Cartoon -- Wake Up Call for Count Stunkula -- Draft a Plan -- Create a Title Screen -- Create a Movie Clip Bat -- Create a Movie Clip Clock and a Tweened Animation -- Create Your First Fluppet -- Create a Lip-Synch -- Create a Walk Cycle -- Finish Him! -- Add Credits -- Add a Preloader -- What's Next? -- Review -- Chapter 10 Game Design Fundamentals -- What Are Games? -- Huizinga's Magic Circle -- Core Mechanics -- Release Your Inner Game Designer -- Get Educated -- Where Do You Get Those Killer Ideas? -- Write It Down! -- Get Your Game Idea Out There -- The Four Fs of Great Game Design -- Fun -- Fairness -- Feedback -- Feasibility -- Most Popular Game Genres -- Action Games -- Adventure Games -- Role-Playing Games -- Strategy Games -- Other Known Genres -- Playing Perspective -- First-Person View -- Third-Person View -- Top-Down (Aerial) View -- Isometric View -- Side View -- Adventure Scenes -- Closed-Circuit Cameras -- What's Next? -- Review -- Chapter 11 Players and Objectives -- Interactive Entertainment -- Empower the Player -- Keep the Player Entertained -- Provide Reactive Environments -- Immerse the Player -- Prep for Emergent Gameplay -- Game Challenges -- Types of Game Challenges -- What's Next? -- Review.
Chapter 12 Building Game Worlds -- World Immersion -- Level by Level -- Elements of Levels -- Level Architecture -- Level Layout -- Pacing and Balance of Resources -- Industry Insiders' Dos and Don'ts -- The Game Interface -- History of Game Interfaces -- Common Game Interfaces -- Planning the Game Interface -- What's Next? -- Review -- Chapter 13 Programming a Short Game -- Make a Tunnel Maze Game -- Create a Start Screen -- Create a Maze -- Create a Lose Screen -- Add Movie Stop Actions -- Test Your Game -- Create a Win Screen -- Make a Dress-Up Game -- Create a Doll -- Making Clothes for the Doll -- Make a Shooting Gallery -- Create the Crosshairs -- Create the Environment -- Create the Targets -- Make a Fantasy Machine -- Create the Basic Layout -- Create a Navigation -- More Games -- What's Next? -- Review -- Chapter 14 WiiCade Production -- WiiMedia -- WiiCade -- Upload Your Flash to WiiCade -- WiiCade API Integration -- WiiNode Forums -- Other Wii Flash Game Sites -- Publish Your Flash Yourself -- The World Wide Web -- Web Speak -- Browsers -- Hosting Servers -- Build Your Site -- What's Next? -- Review -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Genre:
Electronic Access:
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