Cover image for Postsecondary Play : The Role of Games and Social Media in Higher Education.
Postsecondary Play : The Role of Games and Social Media in Higher Education.
Title:
Postsecondary Play : The Role of Games and Social Media in Higher Education.
Author:
Tierney, William G.
ISBN:
9781421413075
Personal Author:
Physical Description:
1 online resource (347 pages)
Series:
Tech.edu: A Hopkins Series on Education and Technology
Contents:
Cover -- Contents -- Acknowledgments -- Introduction. Why Games and Social Media? -- PART I: What Is the Current Landscape of Higher Education? -- 1 The Disruptive Future of Higher Education -- 2 The Need to Increase College Enrollment and Completion -- 3 Transition Readiness: Making the Shift from High School to College in a Social Media World -- 4 From Communication to Community: How Games and Social Media Affect Postsecondary Stakeholders -- PART II: What's in a Game? -- 5 What Games Do Well: Mastering Concepts in Play -- 6 The Open Laptop Exam: Reflections and Speculations -- 7 Games, Passion, and "Higher" Education -- 8 Game-Like Learning: Leveraging the Qualities of Game Design and Play -- PART III: What Do We Know about Games and What Do We Need to Learn? -- 9 Assessing Learning in Video Games -- 10 Implications and Applications of Sociable Gaming for Higher Education -- 11 Gender, Social Media, Games, and the College Landscape -- 12 How Much Technology Is Enough? -- Conclusion. The Shape of Things to Come -- Glossary -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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