
Virtual Photography : Artificial Intelligence, in-Game, and Extended Reality.
Title:
Virtual Photography : Artificial Intelligence, in-Game, and Extended Reality.
Author:
Shobeiri, Ali.
ISBN:
9783839472033
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (243 pages)
Contents:
Cover -- Contents -- Introduction -- The Birth and Death(s) of Photography -- Not (Only) the Image, but (Also) the Photograph -- What Is Virtual Photography? -- Virtual Resurrections/Reincarnations of Photography -- Structure of the Book -- Part I: Artificial Intelligence and the Algorithm -- 1. The Latent Objective World -- Objects and Images on the Operating Table -- Imagining the Photographic Form -- Conclusion -- 2. Photography as Speculative Fiction -- 75 Virtual Photography -- Datafication of photography -- Speculative Fiction -- Conclusion -- 3. Larval Memories -- AI Photography and Recollection -- The Virtuality of Memory -- The Spectrality of Photography -- Larval Memories -- Conclusion -- Part II: In‑Game Photography and Virtual Adventurism -- 4. From In‑Game Photography to Playable Imaging -- Screen Images, Polaroid Evidence, and High Score Photography -- Screenshots and Game Tourism Snapshots -- Photorealistic Images and Photography Simulation Games -- Artistic In‑Game Photography and Networked Game Images -- Photo Modes and Camera Simulations -- Non‐Human Game Photographers and Virtual Photography -- Conclusion: Playable Imaging -- 5. Becoming Camera in Virtual Photography -- Remediation and the Enduring Appeal of Open Landscapes -- Virtual Placehood within In‑Game Photographs -- From Virtual Cameras to Becoming Camera -- Fixing the Softimage -- Conclusion -- 6. In‑Game Photography -- Preliminary notes on the concept of picturesque -- In‑game Photography: Remediation of the Picturesque -- Sharing of in‑game photography: adherence of the picturesque aesthetics -- In‑Game Photography: Identity, Experience, Upvotes -- Conclusion -- 7. Dare Me Not -- Photography as Gameplay -- The Photographic Medium in Gamespace -- Disrupting Virtual Narratives -- Conclusion -- Part III: Extended and Limited Realities.
8. On the History and Aesthetics of Photorealistic Computer Graphics -- Beginnings: Flight Simulation -- Computer Simulation and "Realism" -- Photorealism -- Functions of Photorealistic Images -- The Continuity of Photography and the Universal Machine -- Conclusion -- 9. The Vision Machine and Computer Simulation -- VLBI: Principles and Operational Methodology -- Imaging Procedures -- First Stage -- Second Stage -- Visualizations and Imaging: Synthetic Data and Simulation Models -- Epistemological Issues Concerning Computational Simulations of M87* -- Ontological Questions about the Computational Simulations of M87* -- Conclusion -- 10. Volcanic Deductions -- Introducing the ASTER Images -- Virtual Photography: A Little Proto‐History of Data Visualization -- Theoretical Implications of "Virtual" Photography: An Expanded Epistemology -- Conclusion -- 11. Virtual Photography as a Visual Method of Communicating Scientific Hypotheses about Architecture -- Visualization of Uncertainty -- Photography as a Composition -- Conclusion -- 12. Just‐Beyond‐Human‐Vision Photography -- NIR‐photographs in a Contact Zone between Human Vision and a Post‐optic World -- Contact Zone of Human Eyes and Animal Eyes as Cameras -- Problematized Embodied Perception of Printed JBHV Photographs -- Conclusion -- Appendix -- Biographies.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Genre:
Added Author:
Electronic Access:
Click to View