Cover image for Lightning Fast Animation in Element 3D.
Lightning Fast Animation in Element 3D.
Title:
Lightning Fast Animation in Element 3D.
Author:
Audronis, Ty.
ISBN:
9781783559398
Personal Author:
Physical Description:
1 online resource (167 pages)
Contents:
Lightning Fast Animation in Element 3D -- Table of Contents -- Lightning Fast Animation in Element 3D -- Credits -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example project files and colored images -- Errata -- Piracy -- Questions -- 1. Introduction to the Element 3D Animation -- Welcome to the world of 3D animation using Element 3D -- Assumptions about the reader -- What is 3D? -- What is Element 3D really? -- Summary -- 2. Welcome to Element 3D -- The machine specifications -- The PC configurations -- Software -- Introduction to the interface -- Tour of the interface -- The Model Browser window -- The Edit window -- The Material and Bevel Browser window -- The Preview window -- The Scene window -- Toolbar (top) -- Modeling versus animating -- Setting up your first project in Element 3D -- Staying organized -- Directory structure -- Summary -- 3. Your First Objects -- Primitive modeling -- Booleans (cutting and molding tools) -- Differences between Boolean operations -- Boolean add -- Boolean subtract -- Boolean union -- Boolean difference -- The shaker top -- Making holes in the shaker top -- Object arrays (duplicating objects in a pattern) -- Finalizing your salt shaker -- Point modeling (the table and wine bottle) -- The wine bottle -- Do it again (the table) -- Box modeling (the lamp) -- Subdivs, metanurbs, and curved shapes -- The Polygon proxy mode -- Extruding and editing -- Freezing subdivs to polygons -- Incorporating multiple methods (the completed lamp) -- Summary -- 4. Painting Your Geometry (Textures) -- Digital paint.

Exporting your objects to Element 3D -- Lamp shades -- What are UVs? -- Assign your materials -- Exporting your objects -- The wine bottle -- Shading in Element 3D -- Import the lamp -- Fixing and texturing the lampshades -- Transparency map workaround -- Specularity -- Reflections and refractions -- Illumination and ambient occlusion -- Bump maps and using AEX layers for texture maps -- Preset shaders -- Summary -- 5. Preparing Your Scene -- Element scenes in After Effects -- Saving your objects -- Preparing our scene -- Setting up the lamp -- Replicating the bulbs -- Positioning and replicating an object -- Lighting the lamp -- Adding the table and wine bottle -- Finishing the initial setup -- Faking shadows -- Light falloff -- The shakers -- Mask it off -- Final touches -- Adding a camera and controls -- Controlling objects with null objects -- Summary -- 6. Animating Your Geometry -- Let's simulate an earthquake! -- Animating with nulls -- Keyframing the lamp -- Realism in animation -- Summary -- 7. Particle Replicator -- Dancing iPhones -- Replicating the iPhone -- Animating to the beat -- Creating a video screen -- Moving them around -- Advanced animating ("morphing") -- Repeat the process -- Method for keeping the order -- Method for reversing the order -- Rinse and repeat -- Making the background cooler -- Having the background react to audio -- Summary -- 8. Optimizing Performance -- What affects render times? -- Your system needs to run… fast! -- Polygon counts/points -- Appropriate image map size -- Samples and how they affect render times -- Particle array count -- Summary -- 9. Some Other Techniques -- Flying text/logos -- 3D text extrusions -- Flying logos -- The possibilities of live footage, world position mattes, and compositing -- World position mattes -- Summary -- A. Final Thoughts -- Using the right tool for the right job.

Some predictions -- Anything more to learn? -- Additional resources -- Final message from the author -- Index.
Abstract:
An easy-to-follow and all-inclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any scene that comes your way.If you are a Digital Artist, Animation Artist, or a Game Programmer and you want to become an expert in Element 3D, this is the book for you. Although there are a lot of basics for beginners in this book, it includes some advanced techniques for both animating in Element 3D, and overcoming its limitations. A basic working knowledge of Adobe After Effects is needed.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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