Cover image for IPad Multiplayer Magic.
IPad Multiplayer Magic.
Title:
IPad Multiplayer Magic.
Author:
Duggan, Michael.
ISBN:
9781435459656
Personal Author:
Physical Description:
1 online resource (305 pages)
Contents:
Cover -- Contents -- Introduction -- Chapter 1 Brief History of Gaming and What You Need to Know -- Icons in Game Development -- Atari -- Nintendo -- Sega -- Sony -- Microsoft -- Macintosh -- Being a Game Developer -- How to Get Into the Game Biz -- Indie Game Development -- Casual Gaming -- How Video Games Are Made -- Pre-Production -- Production -- Post-Production -- Popular Game Genres -- Action Games -- Adventure Games -- Role-Playing Games -- Strategy Games -- Other Game Genres -- Playing Perspective -- First-Person View -- Third-Person View -- Top-Down (Aerial) View -- Isometric View -- Side View -- Adventure Scenes -- Closed-Circuit Cameras -- What's Next? -- Chapter 2 Game Design Principles -- The Four Fs of Great Game Design -- Fun -- Fairness -- Feedback -- Feasibility -- How to Come Up with Game Ideas -- Brainstorming Ideas -- Researching Ideas -- Playing Games to Get Inspiration -- The Frankenstein Method -- Write Your Game Idea Down -- What's Next? -- Chapter 3 Your Grimoire to the iPad -- A Look at the iPad -- History of the iPad -- iPad Applications and Development -- Technical Specs of the iPad -- Overview of iOS -- Uses for the iPad -- Developing iPad Apps -- Game Authoring Software for the iPad -- GameSalad -- cocos2d for the iPhone -- iTorque -- Multimedia Fusion 2 -- Unity iOS -- Getting an Apple Developer Account and Downloading the iOS SDK -- Downloading and Installing Unity iOS -- What's Next? -- Chapter 4 Unity Quick-Start Spellbook -- Learning the Unity Interface -- Unity's Tabs -- Unity's Tools -- Scene Toggles -- Game Tab -- Animation Tab -- Hierarchy Tab -- Project Tab -- Inspector Tab -- Navigating Scenes in Unity -- Zooming In/Out -- Shifting Your Focus -- Orbiting Objects -- How Unity Works -- Game Objects -- Components -- What's Next? -- Chapter 5 Crafting a Unity Game -- Initial Setup.

Building a Quick-and-Dirty Game World -- Creating Your 3D Assets -- FBX Files -- A Primer on 3D Modeling -- Constructing a Player Model -- What's Next? -- Chapter 6 Crafting a Multiplayer Online Game with Unity -- Running in the Background -- Creating a Basic Scene to Use -- Adding Scripts -- Adding Network Instantiation -- Other Network Solutions -- Incorporating Third-Party Solutions -- Using SmartFox's Network Solution -- What's Next? -- Chapter 7 Mixing the Brew Together -- Editing SorcerRun for Network Compatibility -- Adding a Skybox to Your Game -- Adding a Ceiling to Your Game -- Letting Players Shoot Bubbles -- Setting Up the Server for Gameplay -- Creating Separate Scenes for Each Server Setup -- Tidying Up Your Server Connections -- What's Next? -- Chapter 8 What's Next -- Don't Stop Here! -- Getting Your Game Out There -- Working with a Game Publisher -- Crowd-Funding -- Hiring Talent -- Marketing Your Game -- Selling Your Game Online -- How Much Should You Charge? -- Submitting Your App to the App Store -- Adding Your Game to Another Game Store -- Appendix: Online Resources -- Glossary -- A -- B -- C -- D-E -- F -- G -- H-J -- L -- M -- N-O -- P -- Q-R -- S -- T -- V-X -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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