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Handbook of research on learning design and learning objects issues, applications and technologies
Title:
Handbook of research on learning design and learning objects issues, applications and technologies
Author:
Lockyer, Lori.
ISBN:
9781599048628
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), 2009.
Physical Description:
electronic texts (2 v. (890, 16, 8 p.) : ill.) : digital files.
Contents:
Section 1. Learning Design -- 1. Learning Design Representations to Document, Model, and Share Teaching Practice -- 2. Representing Models of Practice -- 3. Using the IMS LD Standard to Describe Learning Designs -- 4. Opportunities, Achievements, and Prospects for Use of IMS LD -- 5. A Critical Perspective on Design Patterns for E-Learning -- 6. Using Design Patterns to Support E-Learning Design -- 7. Patterns and Pattern Languages in Educational Design -- 8. The Role of Mediating Artefacts in Learning Design -- 9. Activity Theory and the Design of Pedagogic Planning Tools -- 10. Developing a Taxonomy for Learning Designs -- 11. Using Expert Reviews to Enhance Learning Designs -- 12. Investigating Prospective Teachers as Learning Design Authors -- 13. Using IMS Learning Design in Educational Situations -- 14. Online Role-Based Learning Designs for Teaching Complex Decision Making -- 15. Facilitating Learner-Generated Animations with Slowmation -- 16. Representation of Coordination Mechanisms in IMS LD -- 17. Modeling Learning Units by Capturing Context with IMS LD -- 18. Design Guidelines for Collaboration and Participation with Examples from the LN4LD (Learning Network for Learning Design) --
Section 2. Learning Objects -- 19. The Design of Learning Objects for Pedagogical Impact -- 20. Visual Meaning Management for Networked Learning -- 21. Modification of Learning Objects for NESB Students -- 22. Learning Objects, Learning Tasks, and Handhelds -- 23. Technology, Curriculum, and Pedagogy in the Evaluation of an Online Content Program in Australasia -- 24. Effective Use of Learning Objects in Class Environments -- 25. A European Evaluation of the Promises of LOs -- 26. Instructional Effectiveness of Learning Objects -- 27. Evaluating Large-Scale European LO Production, Distribution, and Use -- 28. Collaborative Argumentation in Learning Resource Evaluation -- 29. For the Ultimate Accessibility and Reusability -- 30. A Needs Analysis Framework for the Design of Digital Repositories in Higher Education -- 31. Costs and Sustainability of Learning Object Repositories --
Section 3. Integration -- 32. A Learning Design to Teach Scientific Inquiry -- 33. Adapting Problem-Based Learning to an Online Learning Environment -- 34. Learning Objects and Generative Learning for Higher Order Thinking -- 35. Applying Learning Object Libraries in K-12 Settings -- 36. Guidelines for Developing Learning Object Repositories -- 37. Reusability of Online Role Play as Learning Objects or Learning Designs -- 38. An Analysis of Learning Designs that Integrate Patient Cases in Health; Professions Education -- 39. Reconceptualisation of Learning Objects as Meta-Schemas -- 40. Designing Learning Objects for Generic Web Sites -- 41. Standards for Learning Objects and Learning Designs -- 42. Supporting Decision Making in Using Design Languages for Learning Designs and Learning Objects -- 43. Principled Construction and Reuse of Learning Designs.
Abstract:
"This book provides an overview of current research and development activity in the area of learning designs"--Provided by publisher.
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Electronic Access:
Chapter PDFs via platform: http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-59904-861-1