Cover image for Beginning iPhone SDK Programming with Objective-C.
Beginning iPhone SDK Programming with Objective-C.
Title:
Beginning iPhone SDK Programming with Objective-C.
Author:
Lee, Wei-Meng.
ISBN:
9780470617533
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (528 pages)
Series:
Wrox beginning guides.
Contents:
Beginning iPhone® SDK: Programming with Objective-C® -- ABOUT THE AUTHOR -- CREDITS -- ACKNOWLEDGMENTS -- CONTENTS -- INTRODUCTION -- PART I: Getting Started -- Chapter 1: Getting Started with iPhone Programming -- OBTAINING THE IPHONE SDK -- COMPONENTS OF THE IPHONE SDK -- ARCHITECTURE OF THE IPHONE OS -- SOME USEFUL INFORMATION BEFORE YOU GET STARTED -- SUMMARY -- Chapter 2: Write Your First Hello World! Application -- GETTING STARTED WITH XCODE -- CUSTOMIZING YOUR APPLICATION ICON -- SUMMARY -- Chapter 3: Outlets, Actions, and View Controllers -- BASIC CODE AND UI INTERACTIONS -- VIEW CONTROLLERS -- SUMMARY -- Chapter 4: Exploring the Views -- USING THE VIEWS -- ADDING VIEWS DYNAMICALLY USING CODE -- UNDERSTANDING VIEW HIERARCHY -- SWITCHING VIEWS -- SUMMARY -- Chapter 5: Keyboard Inputs -- USING THE KEYBOARD -- CUSTOMIZING THE TYPE OF INPUTS -- DETECTING THE PRESENCE OF THE KEYBOARD -- SUMMARY -- Chapter 6: Screen Rotations -- RESPONDING TO DEVICE ROTATIONS -- PROGRAMMATICALLY ROTATING THE SCREEN -- SUMMARY -- PART II: Building Different Types of iPhone Applications -- Chapter 7: View Controllers -- CREATING A WINDOW-BASED APPLICATION -- SWITCHING TO ANOTHER VIEW -- ANIMATING THE SWITCHING OF VIEWS -- SUMMARY -- Chapter 8: Tab Bar and Navigation Applications -- TAB BAR APPLICATIONS -- NAVIGATION-BASED APPLICATIONS -- SUMMARY -- Chapter 9: Utility Applications -- CREATING UTILITY APPLICATIONS -- TRANSITIONING STYLES -- ADDING ANOTHER VIEW TO THE UTILITY APPLICATION -- SUMMARY -- PART III: Displaying and Persisting Data -- Chapter 10: Using the Table View -- A SIMPLE TABLE VIEW -- DISPLAYING SECTIONS -- SUMMARY -- Chapter 11: Application Preferences -- CREATING APPLICATION PREFERENCES -- PROGRAMMATICALLY ACCESSING THE SETTINGS VALUES -- SUMMARY -- Chapter 12: Database Storage Using SQLite3 -- USING SQLITE3 -- CREATING AND OPENING A DATABASE.

SUMMARY -- Chapter 13: File Handling -- UNDERSTANDING THE APPLICATION FOLDERS -- USING PROPERTY LISTS -- SUMMARY -- PART IV: Advanced iPhone Programming Techniques -- Chapter 14: Programming Multi-touch Applications -- DETECTING TOUCHES -- DETECTING MULTI-TOUCHES -- SUMMARY -- Chapter 15: Simple Animations -- USING THE NSTIMER CLASS -- TRANSFORMING VIEWS -- ANIMATING A SERIES OF IMAGES -- SUMMARY -- Chapter 16: Accessing Built-in Applications -- SENDING EMAILS -- ACCESSING THE CAMERA AND THE PHOTO LIBRARY -- ACCESSING THE CONTACTS APPLICATION -- SUMMARY -- Chapter 17: Accessing the Hardware -- USING THE ACCELEROMETER -- DETECTING SHAKES IN IPHONE OS2 AND EARLIER -- USING SHAKE API TO DETECT SHAKES IN OS 3.0 -- PERFORMING AN ACTION WHEN THE DEVICE IS SHAKEN -- LOCATION-BASED SERVICES -- SUMMARY -- PART V: Appendices -- Appendix A: Answers to Exercises -- CHAPTER 2 EXERCISE SOLUTIONS -- CHAPTER 3 EXERCISE SOLUTIONS -- CHAPTER 4 EXERCISE SOLUTIONS -- CHAPTER 5 EXERCISE SOLUTIONS -- CHAPTER 6 EXERCISE SOLUTIONS -- CHAPTER 7 EXERCISE SOLUTIONS -- CHAPTER 8 EXERCISE SOLUTIONS -- CHAPTER 9 EXERCISE SOLUTIONS -- CHAPTER 10 EXERCISE SOLUTIONS -- CHAPTER 11 EXERCISE SOLUTIONS -- CHAPTER 12 EXERCISE SOLUTIONS -- CHAPTER 13 EXERCISE SOLUTIONS -- CHAPTER 14 EXERCISE SOLUTIONS -- CHAPTER 15 EXERCISE SOLUTIONS -- CHAPTER 16 EXERCISE SOLUTIONS -- CHAPTER 17 EXERCISE SOLUTIONS -- Appendix B: Getting Around in Xcode -- LAUNCHING XCODE -- DEBUGGING YOUR APPLICATIONS -- SUMMARY -- Appendix C: Getting Around in Interface Builder -- .XIB WINDOW -- DESIGNING THE VIEW -- INSPECTOR WINDOW -- LIBRARY -- OUTLETS AND ACTIONS -- SUMMARY -- Appendix D: Crash Course in Objective-C -- DIRECTIVES -- CLASSES -- MEMORY MANAGEMENT -- PROTOCOLS -- SELECTORS -- CATEGORIES -- SUMMARY -- Appendix E: Testing on an Actual iPhone or iPod Touch -- SIGN UP FOR THE IPHONE DEVELOPER PROGRAM.

START YOUR XCODE -- GENERATING A CERTIFICATE SIGNING REQUEST -- LOGGING IN TO THE IPHONE DEVELOPER PROGRAM PORTAL -- SUMMARY -- INDEX.
Abstract:
Everything you need to know to start creating native applications for the iPhone and iPod Touch The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store. The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications. Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard Walks you through developing your first iPhone applications Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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