Cover image for Anime Studio 6 : The Official Guide.
Anime Studio 6 : The Official Guide.
Title:
Anime Studio 6 : The Official Guide.
Author:
Murdock, Kelly L.
ISBN:
9781435456174
Personal Author:
Physical Description:
1 online resource (561 pages)
Contents:
Contents -- Introduction -- Part I: Getting Started with Anime Studio -- Chapter 1 Understanding Anime Studio -- The History of Animation -- The History of Anime -- The History of Anime Studio -- Understanding the Product Line -- Where Is Anime Studio Used? -- Chapter Summary -- Chapter 2 Exploring the Anime Studio Interface -- Learning the Interface Elements -- Interacting with the Interface -- Chapter Summary -- Chapter 3 Managing and Configuring the Workspace -- Creating a New Project -- Opening and Saving Projects -- Working with the Working Area -- Changing Project Settings -- Setting Preferences -- Chapter Summary -- Chapter 4 Working with Layers -- Understanding Layers -- Working with Layers -- Using Layer Settings -- Using the Layer Tools -- Chapter Summary -- Chapter 5 Getting Help -- Using the Anime Studio Help File -- Getting Help from the Status Bar -- Getting Help on the Web -- Drawing and Animation Resources -- Chapter Summary -- Part II: Accessing Existing Content -- Chapter 6 Working with the Content Library -- Opening the Content Library -- Loading Content from the Library -- Saving Content to the Library -- Organizing Library Content -- Chapter Summary -- Chapter 7 Importing Content and Downloading New Content -- Loading .ANME Files -- Importing Images and Movies -- Importing Illustrator Files -- Importing EPS Files -- Converting Photoshop Files to .ANME -- Importing 3D Objects and Texture Maps -- Accessing Content Paradise -- Loading Downloaded Content into Anime Studio -- Chapter Summary -- Part III: Drawing in Anime Studio -- Chapter 8 Using Vector Layers -- The Benefits of Vectors -- Anime Studio's Vector Implementation -- Using the Vector Layer Settings -- Chapter Summary -- Chapter 9 Using the Drawing Tools -- Introducing the Tools -- Drawing Freehand Curves -- Using the Add Points Tool -- Shapes -- Using Draw Scripts.

Chapter Summary -- Chapter 10 Working with Text -- Inserting Text -- Dealing with Foreign Characters -- Adding Credits to Your Project -- Chapter Summary -- Chapter 11 Editing Points -- Selecting Points, Curves, and Shapes -- Deleting Points -- Cutting, Copying, and Pasting Points -- Transforming Points -- Snapping Points to the Grid -- Changing Curvature at a Point -- Using the Magnet Tool -- Adding Noise -- Chapter Summary -- Chapter 12 Editing Paths -- Selecting Paths -- Deleting Edges -- Closing a Path -- Changing the Curvature of a Path -- Hiding Edges -- Adding Perspective and Shear Effects -- Adding Bend and Noise Effects -- Chapter Summary -- Chapter 13 Filling Shapes and Using Strokes -- Introducing the Fill Tools -- Selecting Shapes -- Selecting Colors -- Filling Holes -- Creating a Stroke -- Chapter Summary -- Chapter 14 Using the Scatter Brush -- Using the Scatter Brush -- Changing the Scatter Brush Options -- Customizing the Scatter Brush -- Chapter Summary -- Chapter 15 Setting Object Style -- Using the Style Palette -- Using the Color Picker -- Using Fill Effects -- Adding Line Effects -- Selecting and Using Brushes -- Using the Color Swatches -- Chapter Summary -- Part IV: Animating in Anime Studio -- Chapter 16 Understanding Keyframes and Tweening -- Understanding Keyframes -- Changing the Number of Frames and the Frame Rate -- Enabling Frame Skipping -- Using the Playback Buttons -- Understanding Channels -- Using Visibility and Warp Scripts -- Clearing Animation Keys -- Chapter Summary -- Chapter 17 Working with the Timeline -- Introducing the Timeline Palette -- Working with Animation Channels -- Creating Keys -- Manipulating Keys -- Understanding Interpolation Types -- Using Onion Skinning -- Viewing Layer Visibility -- Chapter Summary -- Chapter 18 Manipulating Animation Graphs -- Accessing Graph Mode -- Editing a Graph.

Chapter Summary -- Chapter 19 Working with Sound -- Preparing Audio Files -- Adding an Audio File -- Using the Sequencer -- Syncing Animation to Sound -- Using Sound Scripts -- Working with System Audio -- Chapter Summary -- Chapter 20 Using Lip-Sync -- Using Automatic Lip-Sync -- Using Phoneme Lip-Sync -- Using External Lip-Sync Packages -- Chapter Summary -- Chapter 21 Morphing Objects and Using Actions -- Accessing the Actions Palette -- Creating Morph Targets -- Blending Morphs -- Working with Animated Actions -- Chapter Summary -- Part V: Working with Image, Group, Switch, and Note Layers -- Chapter 22 Adding Image Layers -- Importing Images and Videos -- Using Tracing Paper -- Moving and Resizing Image Layers -- Importing Movies -- Using HSV Modifiers -- Controlling Images with Bones -- Chapter Summary -- Chapter 23 Organizing Layers into Groups -- Creating a Group Layer -- Working with Groups -- Working with Masks -- Animating Layer Order -- Chapter Summary -- Chapter 24 Using Switch Layers and Note Layers -- Creating a Switch Layer -- Working with Switch Layers -- Documenting Your Work with Notes -- Rendering Notes -- Disabling Notes -- Chapter Summary -- Part VI: Using Cameras and Bones -- Chapter 25 Changing the View with Cameras -- Understanding 3D Cameras in a 2D World -- Viewing the Camera Icon -- Using Depth Sort -- Using Camera Scripts -- Rotating a Layer to Face the Camera -- Making a Layer Immune from Camera Movements -- Chapter Summary -- Chapter 26 Creating and Binding Bones -- Understanding Bones and Skeletons -- Using the Bone Tools -- Binding to Bones -- Chapter Summary -- Chapter 27 Animating with Bones -- Animating with Bones -- Warping with Bones -- Chapter Summary -- Chapter 28 Using Video Tracking -- Loading a Reference Movie -- Placing Tracking Points -- Adjusting Tracking Points -- Setting a Layer to Follow the Tracking.

Chapter Summary -- Part VII: Working with 3D -- Chapter 29 Using 3D Layers -- Importing 3D Objects -- Working with a 3D Layer -- Manipulating 3D Models within Anime Studio -- Using 3D Scripts -- Chapter Summary -- Chapter 30 Using Anime Studio with Other 3D Packages -- Preparing 3D Objects for Exporting -- Importing Figures from Poser -- Importing Models from 3ds Max and Maya -- Creating 3D Models Using Free Software -- Chapter Summary -- Part VIII: Adding Special Effects -- Chapter 31 Using Particle Layers -- Working with Particle Layers -- Configuring Particles -- Reducing Particles on Export -- Using Particle Effects Scripts -- Chapter Summary -- Chapter 32 Using Motion Blur and Depth of Field -- Enabling Motion Blur Effects -- Enabling Depth of Field Effects -- Enabling the Noise Grain Effect -- Enabling the Stereoscopic Effect -- Chapter Summary -- Part IX: Rendering and Exporting -- Chapter 33 Rendering the Final Scene -- Creating a Preview Render -- Exporting an Animation -- Enabling Shadows -- Batch Exporting -- Using Command-Line Rendering -- Chapter Summary -- Chapter 34 Exporting to the Web -- Exporting Flash Files -- Optimizing Flash Files -- Flash Export Issues -- Uploading to YouTube and Facebook -- Chapter Summary -- Chapter 35 Exporting Movies -- Exporting Animations -- Selecting a Codec -- Exporting Animation Files for a DVD -- Exporting Limitations -- Chapter Summary -- Part X: Extending Anime Studio with Scripts -- Chapter 36 Customizing the Interface -- Altering the Tools Palette -- Changing Menus -- Chapter Summary -- Chapter 37 Using Scripts and Lua -- Understanding Lua -- Embedding Scripts -- Using Script-Writing Scripts -- Locating Scripts -- Writing Custom Scripts -- Chapter Summary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y-Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
Click to View
Holds: Copies: