Cover image for Cinema 4D Beginner's Guide.
Cinema 4D Beginner's Guide.
Title:
Cinema 4D Beginner's Guide.
Author:
Rizzo, Jen.
ISBN:
9781849692151
Personal Author:
Physical Description:
1 online resource (292 pages)
Contents:
Cinema 4D Beginner's Guide -- Table of Contents -- Cinema 4D Beginner's Guide -- Credits -- About the Author -- Acknowledgement -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Time for action - heading -- What just happened? -- Pop quiz - heading -- Have a go hero - heading -- Reader feedback -- Customer support -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Getting to Know Cinema 4D -- Before we begin -- Understanding 3D space -- Main Menu and Command Palettes -- Viewport -- Render options -- Objects and Attributes Manager -- Points, edges, faces, and editable objects -- Materials Manager -- Time for action - customizing the interface -- What just happened? -- Hidden menus - M and V -- Putting it all together - our project -- Summary -- 2. Modeling Part 1: Edges, Faces, and Points -- Before we begin -- Beginning with primitives -- Time for action - creating a desk -- What just happened? -- Time for action - setting up an environment -- What just happened? -- Polygon-level control -- Time for action - extruding polygons -- What just happened? -- Pop quiz - reviewing our toolset -- Have a go hero - creating a light fixture -- Summary -- 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole -- Before we begin -- Understanding NURBS objects -- Exploring the Spline menu -- Time for action - creating and importing a spline -- What just happened? -- Time for action - creating a vase -- Time for action - creating a chair -- What just happened? -- Have a go hero - using NURBS objects -- HyperNURBS modeling -- Time for action - using HyperNURBS objects -- What just happened? -- Summary.

4. Materials and Shaders -- Before we begin -- Understanding materials -- Understanding material channels -- Time for action - texturing our environment -- What just happened? -- Have a go hero - adding details to our scene -- What just happened? -- Shaders -- Time for action - additional textures -- Summary -- 5. Lighting and Rendering -- Before we begin -- Exploring light settings -- Have a go hero - add an exterior environment -- Render settings -- Time for action - placing accurate lighting -- What just happened? -- Pop quiz - lighting and rendering basics -- Summary -- 6. Animation -- Before we begin -- Animation - key terms and how it works -- Time for action - timeline animation -- What just happened? -- Animatable properties -- Have a go hero - animated lights -- How to plan your animation -- Render settings -- Summary -- 7. MoGraph -- Before we begin -- Cloner objects -- Effectors -- Time for action - creating organic shapes with metaball and cloners -- What just happened? -- Time for action - rigid body tags -- What just happened? -- Have a go hero - MoGraph cloner settings -- MoText objects -- Time for action - tracer objects -- What just happened? -- Summary -- 8. XPresso -- Node-based programming -- Time for action - linking properties with Set Driver and Set Driven -- What just happened? -- Time for action - using Math in XPresso -- What just happened? -- Have a go hero - create a clock -- Time for action - making the gears turn -- What just happened? -- Time for action - XPresso and MoGraph -- What just happened? -- Summary -- 9. An Overview of Additional Tools -- Time for action - hair -- What just happened? -- Time for action - hair materials without Hair objects -- What just happened? -- Sketch and Toon -- Time for action - placing accurate lighting -- What just happened? -- Time for action - global settings and materials.

What just happened? -- Cloth -- Time for action - creating a cloth object -- What just happened? -- Summary -- 10. Optimizing Your Workflow -- Before we begin -- XRefs -- Time for action - creating XRefs -- What just happened? -- Understanding the importance of compositing -- Time for action - modeling for compositing -- What just happened? -- Time for action - compositing tags -- What just happened? -- Render settings for compositing and multipass -- Time for action - compositing with Adobe After Effects -- What just happened? -- Have a go hero - bringing it all together -- Summary -- A. Pop Quiz Answers -- Chapter 2 - Modeling Part 1: Edges, Faces, and Points -- Pop quiz - reviewing our toolset -- Chapter 5 - Lighting and Rendering -- Pop quiz - lighting and rendering basics -- Index.
Abstract:
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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