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1.
Design and Implementation of 3D Graphics Systems
Design and Implementation of 3D Graphics Systems
by
Jonas Gomes. Luiz Velho. Sousa, Costa.
https://learning.oreilly.com/library/view/~/9781466571235
https://learning.oreilly.com/library/view/~/9781466571235/?ar
https://go.oreilly.com/library-access/library/view/-/9781466571235/?ar
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2.
Point-based graphics
Point-based graphics
by
Gross, Markus, 1963-
https://go.oreilly.com/library-access/library/view/-/9780123706041/?ar
https://learning.oreilly.com/library/view/~/9780123706041/?ar
https://learning.oreilly.com/library/view/~/9780123706041
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3.
Beginning Blender : open source 3D modeling, animation, and game design
Beginning Blender : open source 3D modeling, animation, and game design
by
Flavell, Lance.
https://go.oreilly.com/library-access/library/view/-/9781430231264/?ar
https://learning.oreilly.com/library/view/~/9781430231264
https://learning.oreilly.com/library/view/~/9781430231264/?ar
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4.
Real-time shader programming : covering DirectX 9.0
Real-time shader programming : covering DirectX 9.0
by
Fosner, Ron.
https://learning.oreilly.com/library/view/~/9781558608535
https://learning.oreilly.com/library/view/~/9781558608535/?ar
https://go.oreilly.com/library-access/library/view/-/9781558608535/?ar
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