Cover image for Project Arcade : Build Your Own Arcade Machine.
Project Arcade : Build Your Own Arcade Machine.
Title:
Project Arcade : Build Your Own Arcade Machine.
Author:
St. Clair, John.
ISBN:
9781118038819
Personal Author:
Edition:
2nd ed.
Physical Description:
1 online resource (554 pages)
Series:
Wiley Red Books
Contents:
Project Arcade -- Contents -- Introduction -- Part I Playing Your Games the Way They Are Meant to Be Played - with Arcade Controls -- Chapter 1 Picking Your Path to Game-Playing Nirvana -- Where to Start? Finding Your Muse -- Choosing Your Goal -- Building a Desktop Arcade Controller -- Building an Arcade Cabinet -- Buying Your Way to Gaming Nirvana -- Thinking Point -- Plan, Plan, and Then Plan Some More -- Deciding to Build or Buy -- Planning for Controls and Interfaces -- Picking Software -- Figuring Your Budget -- Putting It on Paper -- Summary -- Chapter 2 Building Your Arcade Cabinet -- Anatomy of a Cabinet -- Determining the Things You Need -- Assessing Your Woodworking Skills -- Choosing The Wood -- Choosing a Cabinet Plan -- Getting Ready to Build Project Arcade -- Setting Up Shop -- Obtaining Tools And Supplies -- Beginning Construction -- Drawing And Cutting Out The Plans -- Summary -- Part II Designing and Building Your Dream Arcade Control Panel -- Chapter 3 Pushing Your Buttons and the Joy of Joysticks -- Buttons, Buttons, Everywhere! -- Different Types of Pushbuttons -- Joysticks -- Types of Joysticks -- A Look at Several Different Joysticks -- Summary -- Chapter 4 Taking Your Game Out for a Spin - Spinners and Trackballs -- What Do Spinners and Trackballs Do? -- Spinner Choices -- Spinner Resolution and Sensitivity -- Building Your Own Spinner From Scratch -- Purchasing An Arcade Spinner -- Trackball Choices -- Computer Trackballs -- Arcade Trackballs -- Commercially Available Arcade Trackballs -- Trackball Roundup -- Summary -- Chapter 5 Arcade Controls for Power Gamers -- Steering Wheels and Pedals -- How Steering Wheels Work -- Buying A Wheel -- Building A Wheel -- Converting An Arcade Wheel -- Putting The Pedal Down -- Shifting Gears -- Final Word About Steering Wheels -- Flight Yokes -- Buying A Flight Yoke.

Building A Flight Yoke -- The Star Wars Yoke -- Arcade Guns -- Positional Guns -- Light Guns -- LED Sensor Guns -- Dance Pads -- Buying A Dance Pad -- Building A Dance Pad -- Summary -- Chapter 6 Building the Control Panel -- Laying Out Your Design -- Choosing Your Controls -- Designing A Template -- Design Philosophy -- Putting What You've Learned Into Practice -- Installing the Controls -- Metal Versus Wooden Control Panels -- Buttons -- Joysticks -- Spinners -- Trackballs -- Guns -- Steering Wheels And Yokes -- Dance Pads -- Mounting the Control Panel -- Multiple Control Panels -- Attaching The Control Panel Box -- Standalone Control Panels -- Project Arcade Control Panel Design -- Getting Started With The Plans -- Cutting The Panel Pieces -- Assembling The Control Panel Box -- Laying Out The Controls -- Drilling Holes? Not Quite Yet! -- Definitely Time To Drill Holes! -- Summary -- Part III Hooking Things Up Under the Hood - Time to Trick the Computer -- Chapter 7 How It Works - Turning a Computer into the Brains of an Arcade Machine -- Digital and Analog -- Digital Data -- Analog Data -- Mixing Them Together -- Arcade Cabinet Wiring 101 -- Traveling the Arcade Circuit -- Shopping List -- Wiring Techniques -- Grounding -- Sharing Controls -- Tapping Into Power -- How It All Works -- Summary -- Chapter 8 Using the Keyboard Connector for Arcade Controls -- Hacking a Real Keyboard -- How Keyboards Work -- How To Hack A Keyboard -- Multiple Keyboard Connections -- Keyboard Splitters -- USB Keyboards -- Keyboard Pass-Through -- Customized Keyboard Encoders -- The ButtonBox -- Groovy Game Gear -- Hagstrom Electronics -- InterfASD -- MAMI 24/48 -- Ultimate Arcade Controls -- Encoder Wrap-Up -- Summary -- Chapter 9 Arcade Controls Using the Mouse Connector -- How Mice Work -- Mechanical Versus Optical -- Optical Encoders -- Mouse Buttons.

Hacking a Mouse -- Physical Hacks -- Electrical Hacks -- Hacking Buttons -- Purchasing Optical/Mouse Encoders -- Groovy Game Gear OptiWiz -- Happ Controls USB Trackball Interface Kit -- Hagstrom Electronics -- Ultimarc Opti-Pac -- Optical Encoder Wrap-Up -- Multiple Mice -- Multiple Ports -- Mice Splitters -- Switchable Mice -- Recommendation -- Summary -- Chapter 10 Miscellaneous Bits of Arcade Trickery -- Gaming With the Gameport -- How the Gameport Works -- Game Pad Hacks -- Wrapping Up The Gameport -- Using the USB Port -- USB Features -- Connecting to the USB Port -- Other Miscellaneous Tricks -- Dual Strike V2 Interface -- Ultimarc Rotary Joystick Interface -- Game Console Controllers And Adapters -- Summary -- Part IV Putting Together the Final Pieces -- Chapter 11 Audio - Silence Isn't Golden -- Speaking of Speakers . . . -- Choosing PC Speakers -- Other Speaker Choices -- Speaker Recommendations -- Mounting Speakers -- Volume Control -- Arcade Jukeboxes -- Building An Arcade Jukebox -- Jukebox Software -- Summary -- Chapter 12 A Picture Is Worth a Thousand . . . Tokens? -- Cathode Ray Tubes - The CRT -- Electrical Warning -- A Basic Understanding of CRT Monitors -- Anatomy of a Monitor -- How To Handle A CRT Monitor Safely -- Proper Care And Feeding Of A CRT Monitor -- CRT Monitor Types -- CRT Televisions -- Computer Monitors -- LCD Monitors -- How Do LCD Monitors Work? -- LCD Monitors And Your Arcade Cabinet -- Choosing A Monitor -- Monitor Mounting -- Bezels -- Monitor Orientation -- The Project Arcade Monitor -- Summary -- Chapter 13 Installing the Computer -- Configuring Your Computer for Total Arcade Immersion -- Picking A Computer -- Setting Up Your Computer -- Sights, Sounds, And Themes -- Launching Your Games -- Installing The Computer In The Cabinet -- Reasons To Take Your PC Apart -- How To Mount A Disassembled PC.

How To Mount A Complete PC -- Special Consideration - Mounting USB Ports -- Summary -- Chapter 14 Choosing and Loading Software -- All About Emulators -- How Does An Emulator Work? -- Emulators You Should Try -- Are Emulators Legal? The Ethics And Laws Behind Obtaining ROMs -- Commercial Arcade Software -- Microsoft's Arcade Series -- Atari's Arcade Titles -- Digital Leisure's Laser Disc Arcade Games -- Street Fighter IV -- Shareware and Other Great Games -- Summary -- Chapter 15 Buttoning Up the Odds and Ends -- Decorating the Cabinet -- Artwork Philosophies -- Finding Artwork -- The Marquee -- Side Art -- Control Panel Artwork -- Bezels -- Instruction Cards -- Lighting Effects -- Protecting the Cabinet -- Other Odds 'n' Ends -- The Coin Door -- Powering The Cabinet -- Summary -- Part V Like the Concept but Not Sure You Have It in You? -- Chapter 16 Stuck? Frustrated? Out of Quarters? -- Troubleshooting Tips -- Cabinet-Building Conundrums -- Software Snafus -- Getting Help -- How To Get Help, And How Not To -- Helpful Web Sites -- Newsgroups -- Giving Back -- Build A Web Site -- Join The BYOAC Community -- Summary -- Chapter 17 Buying Your Way to Gaming Nirvana -- Kits -- Arcade Depot Cocktail Kit -- HanaHo ArcadeWerX -- North Coast Custom Arcades Bartop Kit -- North Coast Custom Arcades Ultimate Arcade II Kit -- Other Arcade And Jukebox Kits -- Arcade Controllers And Cabinets -- Desktop Arcade Controllers -- Complete Arcade Cabinets -- Using An Arcade Machine -- Game Console Controller Adapters -- Summary -- Chapter 18 Online Places to Go -- Inspirational Projects to See -- Great Places to Get More Information -- The Project Arcade 2 Finale -- Summary -- Appendix A Where to Find Arcade Parts for Your Project -- Buying Direct -- Buying from Secondary Vendors -- Buying from Used Markets.

Appendix B The Great Debate - Preserving Versus MAMEing the Past -- Appendix C What's on the CD? -- System Requirements -- Using the CD with Windows -- What's on the CD -- Troubleshooting -- Customer Care -- Index.
Abstract:
The bestseller returns-completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you'll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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