Cover image for Sketching User Experiences : The Workbook.
Sketching User Experiences : The Workbook.
Title:
Sketching User Experiences : The Workbook.
Author:
Greenberg, Saul.
ISBN:
9780123819611
Personal Author:
Physical Description:
1 online resource (273 pages)
Contents:
Front Cover -- Sketching User Experiences -- Copyright Page -- Table of Contents -- Preface -- Acknowledgments -- Section 1: Getting into the Mood -- 1.1 Introduction -- Mission -- What this book is about -- Companion Book -- Why Sketch? -- Audience -- Structure of this Book -- 1.2 Why Should I Sketch? -- Sketching is About Design -- Getting the Design Right -- Elaboration and Reduction -- The Design Funnel -- The Product View -- You Now Know -- 1.3 The Sketchbook -- Why a Sketchbook? -- Uses of a Sketchbook -- Best Practices -- Properties of Good Sketchbooks -- You Now Know -- 1.4 10 Plus 10: Descending the Design Funnel -- The 10 Plus 10 Method -- Design Challenge 1: Connecting Two Smart Phones -- Design Challenge 2 -- Design Challenge 3 -- You Now Know -- Section 2:Sampling the Real World -- 2.1 Scribble Sketching -- Capturing Ideas in Existing Systems -- Scribble sketching in the dark,While doing other things -- Practicing Scribble Sketching -- You Now Know -- 2.2 Sampling with Cameras -- Sampling Objects That Irritate You and Others -- Sampling Compelling Designs -- Sampling Things That Inspire You -- You Now Know -- 2.3 Collecting Images & Clippings -- Developing Your Collection -- Examples of Collections -- You Now Know -- 2.4 Toyboxes and Physical Collections -- Part One: Collecting Objects as Idea Triggers -- Collecting Objects to Build With -- Part Two: Storing Objects -- Part Three: Curating Your Objects -- Case Study: The Buxton Collection -- You Now Know -- 2.5 Sharing Found Objects -- Managing Sharing/Privacy Issues Around Sketching and Collecting -- You Now Know. -- Section 3: The Single Image -- 3.1 Warm Up to Sketching -- An Exercise in Line Quality -- Variations -- You Now Know -- 3.2 Sketching What You See -- An Excercise in Drawing What You See -- Part 1: Drawing From Your Imagination -- Part 2: Copy a Drawing of a Person.

Part 3: Drawing What You Actually See -- Comparing the Results -- You Try -- You Now Know -- 3.3 Sketching Vocabulary -- You Now Know -- 3.4 The Vanilla Sketch -- The Drawing -- Annotations -- Notes -- You Now Know -- 3.5 The Collaborative Sketch -- Gestures: Sketching With Others -- You Now Know -- 3.6 Slideware for Drawing -- Sketching in Slideware -- Digital vs Paper-Based Sketching -- Digital Collaboration -- You Now Know -- 3.7 Sketching with Office Supplies -- The Versatile Sticky Note -- Interacting with Office Supplies Over Time -- Using Office Supplies with Others -- You Now Know -- 3.8 Templates -- Appropriating Photos -- Tracing -- More on Layers -- Back to Paper -- Another Example: A Web Page Template -- You Now Know -- 3.9 Photo Traces -- Creating a Photo Trace -- Using the Photo Traces -- You Now Know -- 3.10 Hybrid Sketches -- You Now Know -- 3.11 Sketching with Foam Core -- Method 1: Sketching a Novel Interface or a Digital Watch -- Method 2: Using Photos to Prototype Existing Devices -- You Now Know -- Section 4: Snapshots in Time: The Visual Narrative -- 4.1 Sequential Storyboards -- The Sequential Storyboard -- You Now Know -- 4.2 The State Transition Diagram -- A Storyboard as States and Transitions -- Transition Diagram with Branches -- You Now Know -- 4.3 The Branching Storyboard -- The Cell Phone Example -- The Interactive Shopping System Example -- You Now Know -- 4.4 The Narrative Storyboard -- A Vocabulary of Camera Shots and Film Making -- Method 1: Sketching Storyboards -- Method 2: Photo-Based Storyboards -- You Now Know -- Section 5: Animating the User Experience -- 5.1 The Animated Sequence -- The Slide Show -- The Registration Problem -- The Solution: Registering Images -- You Now Know -- 5.2 Motion Paths -- You Now Know -- 5.3 Branching Animations -- Selecting Alternative Interaction Paths Through Hyperlinks.

You Now Know -- 5.4 Keyframes and Tweening -- Some Definitions -- Example: Adobe Flash -- You Try -- You Now Know -- 5.5 Linear Video -- Preparation -- Recording The Movie -- Variations: Paper and Transparency -- You Now Know -- Section 6: Involving Others -- 6.1 Uncovering the Initial Mental Model -- Uncovering The Mental Model -- You Now Know -- 6.2 Wizard of Oz -- Example 1: The Listening Typewriter -- Example 2: Robotic Interruption -- Example 3: The Fax Machine -- You Now Know -- 6.3 Think Aloud -- Steps of Think Aloud -- You Now Know -- 6.4 Sketch Boards -- Preparation Method 1: Foam Core Poster Sheets -- Preparation Method 2: Sticky Notes And Whiteboards -- Share Your Sketches with Others -- You Now Know -- 6.5 The Review -- The Elevator Pitch -- The Desktop Review -- The Meeting -- The Formal Review (or the Crit) -- You Now Know -- Index.
Abstract:
Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences. The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used. Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant. Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills Extremely practical, with illustrated examples detailing all steps on how to do a method Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice Perfect complement to Buxton's Sketching User Experience or any UX text Author-maintained companion website at http://grouplab.cpsc.ucalgary.ca/sketchbook/.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Subject Term:
Electronic Access:
Click to View
Holds: Copies: