Cover image for Professional Flash Lite Mobile Development.
Professional Flash Lite Mobile Development.
Title:
Professional Flash Lite Mobile Development.
Author:
Anderson, Jermaine G.
ISBN:
9780470641064
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (579 pages)
Contents:
Professional Flash Lite Mobile Development -- About the Author -- Contents -- Introduction -- Chapter 1: Flash Is Mobile -- MOBILE DEVICES -- THE MOBILE ECOSYSTEM -- ENGAGING EXPERIENCES THAT WORK ON SMALL SCREENS -- FLASH LITE ARCHITECTURE -- SUMMARY -- Chapter 2: Getting Started -- DEVELOPING FOR FLASH DEVICES -- USING DEVICE CENTRAL -- CREATING A "HELLO WORLD" EXAMPLE -- USING THE EMULATOR IN DEVICE CENTRAL -- TESTING ON MOBILE DEVICES -- SUMMARY -- Chapter 3: Object-Oriented Programming for Flash Lite Development -- AS2 REVISITED -- OBJECT-ORIENTED PROGRAMMING FOR FLASH LITE -- MOBILE DEVICE CONSIDERATIONS -- USING DEVICE CAPABILITIES -- EVENTS AND EVENT LISTENERS -- KEYS, BUTTONS, AND TOUCH INPUT -- SUMMARY -- Chapter 4: UI Components -- SONY ERICSSON AND FORUM NOKIA COMPONENT LIBRARIES -- USING TEXT -- USING BUTTONS -- USING SOFT KEYS -- USING STATUS BAR -- USING TITLE -- USING CHECK BOXES -- USING RADIO BUTTONS -- USING LISTS -- USING MODAL DIALOGUES -- USING VISUAL INDICATORS -- USING SLIDERS -- USING SCROLLABLE AREAS -- USING NOTIFICATION -- SUMMARY -- Chapter 5: PureMVC ActionScript 2.0 Framework -- DESIGN PATTERNS AND DEVELOPMENT FRAMEWORKS -- PUREMVC KEY CONCEPTS EXPLAINED -- BUILDING A PUREMVC EXAMPLE -- SUMMARY -- Chapter 6: Creating a TV Listings Application -- THE CONCEPT -- TV GENIUS SEARCH ENGINE API -- FUNCTIONAL REQUIREMENTS -- BUILDING THE APPLICATION -- SECURITY CONSIDERATIONS: LOADING DATA -- SUMMARY -- Chapter 7: Creating a Media Console -- THE CORE MEDIA CLASSES -- STREAMING AUDIO AND VIDEO -- BUILDING THE APPLICATION -- SUMMARY -- Chapter 8: Creating an Image Viewer Client -- THE CHALLENGES -- COMPONENTS USED IN THE IMAGE VIEWER -- BUILDING THE APPLICATION -- SUMMARY -- Chapter 9: Creating a Twitter Client -- EXPLORING THE TWITTER API -- THE SWX FORMAT -- BUILDING THE APPLICATION -- SUMMARY.

Chapter 10: Using Nokia's S60 Platform Services API -- S60 PLATFORM SERVICES OVERVIEW -- USING APPMANAGER -- USING CALENDAR -- USING CONTACTS -- USING LANDMARKS -- USING LOCATION -- USING MESSAGING -- USING MEDIA MANAGEMENT -- OTHER S60 PLATFORM SERVICES -- SUMMARY -- Chapter 11: Creating a Weather Client -- GOOGLE APIS -- WIREFRAMES AND DESIGN -- BUILDING THE APPLICATION -- SUMMARY -- Chapter 12: Using Sony Ericsson's Project Capuchin Platform Services API -- PROJECT CAPUCHIN PLATFORM SERVICES OVERVIEW -- USING ACCELEROMETER -- USING BLUETOOTH -- USING CALENDAR -- USING CONTACTS -- USING FILE -- USING I18N -- USING MESSAGING -- USING PERSISTENCY -- USING RADIO -- OTHER PROJECT CAPUCHIN SERVICES -- SUMMARY -- Chapter 13: Packaging Flash Lite Applications for Distribution -- PACKAGING CONTENT -- USING SWF2JAR -- CREATING A .SIS FILE -- APPLICATION SIGNING -- APPLICATION ICONS -- NOKIA FLASH PACKAGING TOOL -- INTRODUCING OVI FROM NOKIA -- INTRODUCING PLAYNOW ARENA FROM SONY ERICSSON -- SUMMARY -- Appendix: Flash Lite 3.x ActionScript 2.0 Quick Reference: From Array to XMLSocket -- ARRAY -- BOOLEAN -- BUTTON -- COLOR -- DATE -- ERROR -- EXTENDEDKEY -- FLASH.DISPLAY.BITMAPDATA -- FLASH.GEOM.COLORTRANSFORM -- FLASH.GEOM.MATRIX -- FLASH.GEOM.POINT -- FLASH.GEOM.RECTANGLE -- FLASH.GEOM.TRANSFORM -- FUNCTION -- GLOBAL -- KEY -- LOADVARS -- LOCALCONNECTION -- MATH -- MOUSE -- MOVIECLIP -- MOVIECLIPLOADER -- NETCONNECTION -- NETSTREAM -- NUMBER -- OBJECT -- SELECTION -- SHAREDOBJECT -- SOUND -- STAGE -- STRING -- SYSTEM.CAPABILITIES -- SYSTEM.SECURITY -- TEXTFIELD -- TEXTFORMAT -- VIDEO -- XML -- XMLNODE -- XMLSOCKET -- Index.
Abstract:
Everything you need to start developing for mobile devices today Adobe Flash Lite allows you to quickly create and publish engaging mobile content for games, wallpapers, video, music, or applications. With this essential guide, you'll discover how to develop applications for Flash-enabled mobile devices using ActionScript 2.0 and the latest version of Flash Lite. Detailed walkthroughs take you from concept to completion for a variety of examples. The author provides an overview on extending Flash Lite capabilities and shows you how to distribute complete applications using the Adobe Distributable Player and Packager. Discover how Adobe Flash Lite allows you to quickly create engaging mobile content to Flash-enabled mobile devices Demonstrates every step in the development process, from concept to completion Reinforces four critical topics throughout the book: ActionScript 2.0 mobile device considerations, PureMVC framework, native device properties, and the ability to extend Flash Lite This in-depth exploration of Adobe Flash Lite is no lightweight! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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