Cover image for Beyond Game Design : Nine Steps Towards Creating Better Videogames.
Beyond Game Design : Nine Steps Towards Creating Better Videogames.
Title:
Beyond Game Design : Nine Steps Towards Creating Better Videogames.
Author:
Bateman, Chris.
ISBN:
9780495926894
Personal Author:
Physical Description:
1 online resource (294 pages)
Contents:
CONTENTS -- PREFACE -- PART I: UNDERSTAND -- STEP 1 UNDERSTAND EMOTIONS -- Player Experiences -- Measuring Emotions -- Creating Engagement -- The Four Fun Keys -- Hard Fun -- Easy Fun -- Serious Fun -- People Fun -- Conclusion -- STEP 2 UNDERSTAND SOCIAL PLAY -- Why Social Interaction Matters for Game Designers -- Social Mechanisms to Use in Design -- Players Are Different -- The Importance of Testing Social Games Socially -- Conclusion -- STEP 3 UNDERSTAND PATTERNS OF PLAY -- Roger Caillois -- Structured and Unstructured Play -- Rules -- Competition (Agon) -- Vertigo (Ilinx) -- Chance (Alea) -- Imagination (Mimicry) -- Conclusion -- STEP 4 UNDERSTAND THE LIMITS OF THEORY -- Introduction -- Anecdote -- Everyone Thinks They're a Designer -- Player Types -- Interpretation -- What the Model Actually Says -- What This Means for Designers -- What Use Is a Theory? -- Conclusion -- PART II: INCLUDE -- STEP 5 INCLUDE BOTH GENDERS -- Girls and Games -- Barriers in Representation -- Barriers in Learning -- Conclusion -- STEP 6 INCLUDE CULTURAL DIVERSITY -- New Opportunities in Game Design -- Games as Cultural Product -- Conclusion -- STEP 7 INCLUDE PLAYERS WITH ACCESSIBILITY ISSUES -- Introduction -- What Is Game Accessibility? -- Forms of Disability -- Disability Statistics -- Designing for Accessibility -- Conclusion -- STEP 8 INCLUDE PLAYERS WITH DIFFERENT SKILLS -- Introduction -- Statistical Disclaimer -- Strategic Play -- Logistical Play -- Tactical Play -- Other Play Styles -- STEP 9 INCLUDE STRUCTURES THAT ADAPT TO PLAYER NEEDS -- Introduction -- Men, Women, and the Tool Room -- Diversity Issues and Insults, Real and Perceived -- Adapting to Player Skills -- Multiplayer and Virtual Worlds -- That's All Folks -- APPENDIX A: GLOSSARY -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W.

APPENDIX B: REFERENCES -- INDEX -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic Access:
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