Cover image for Second Life For Dummies.
Second Life For Dummies.
Title:
Second Life For Dummies.
Author:
Robbins, Sarah.
ISBN:
9780470277232
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (338 pages)
Series:
For Dummies
Contents:
Second Life For Dummies -- About the Authors -- Dedication -- Authors' Acknowledgments -- Table of Contents -- Part I: Second Life Overview and Basics -- Chapter 1: The Meaning of (Second) Life -- When One Life Isn't Enough: Explaining Second Life -- Second Life: It's Not a Game -- A Bit of History -- Who's in Second Life? -- Second Life is Web 2.0 in 3-D -- Chapter 2: Tweaking Your System: Adjusting Your Computer to Best Run Second Life -- Hardware and Internet Requirements -- Understanding Lag: Is It You or the Grid? -- Statistics: Finding Out the Source of Your Lag -- Preference Settings for Optimal Performance -- Chapter 3: Starting Your Second Life -- Creating Your Account -- Getting through Orientation Island -- Making Your Way to Help Island -- Exploring Help Island -- Chapter 4: Navigating the Second Life Interface and World -- Exploring the Basic Menus -- Getting Around in Second Life -- The Second Life World -- Creating and Using Landmarks -- Part II: Living Your Second Life - Exploring and Socializing -- Chapter 5: Creating Your Second Life Persona -- Avatar Anatomy -- Editing Your Avatar's Appearance -- Customizing Your Avatar's Appearance -- Getting Dressed -- Attaching and Detaching Objects -- Hair -- Accessories -- Quick Changes: Saving Your Appearance as an Outfit -- Wearing an Avatar on Your Avatar -- Chapter 6: Jumping into the Conversation: Express Yourself -- Where My Peeps At? -- Chatting with Other Residents -- Chat Options, History, and Logs -- Making a Resident a Friend -- Instant Messaging: Individual and Group -- Notecards -- Gestures and Animations -- Chapter 7: Getting a Social Second Life -- Your Second Life Profile -- Second Life Groups -- Second Life Events -- Chapter 8: Staying in Your Second Life Comfort Zone -- Understanding the Risks in Second Life -- Drawing a Line between Your First and Second Life.

Ratings: PG and Mature Regions -- Handling Problem Residents: Muting and Reporting Trouble -- Part III: Inventory, Cash, and Land -- Chapter 9: Becoming Materialistic with Your Second Life Inventory -- Using Your Inventory -- Searching Your Inventory -- Working with Objects -- Chapter 10: Understanding the Second Life Economy -- Money, Money, Money! - Linden Dollars and the LindeX -- Buying and Selling Linden Dollars -- Earning Linden Dollars -- Getting Your Weekly Stipend -- Referring a Friend -- Chapter 11: Spending Your Cash in Second Life -- What Should I Buy? -- Buying Things -- Finding the Best Stuff to Buy -- Bargain Shopping -- Paying for Things Other than Items -- Chapter 12: Staking Your Claim in Second Life -- Finding a Place to Rent -- Buying Land -- Setting Land Permissions -- Dealing with Unwanted Guests - Freezing, Ejecting, and Banning -- Part IV: Building and Customizing -- Chapter 13: Building Basics -- If You Build It, They Will Come -- Mastering Prims -- Using the Build Tools -- Dissecting Prim Properties -- Selecting Colors and Textures -- Working with Multiple Prims -- Cleaning Up -- Chapter 14: Taking Your Building Skills to the Next Level -- Building with Groups -- Writing Scripts in Second Life -- Second Life Open Source -- Chapter 15: The Clothes Make the Avatar: Creating Your Own Clothing -- Haute Couture: Using Adobe Photoshop to Make Your Own Clothes -- Editing Clothes Made by Others -- Creating Accessories by Using Clothing Layers -- Using Prims in Clothing -- Making Hair -- Chapter 16: Making a Statement with Poses, Animations, and Gestures -- Understanding the Terminology -- Creating and Using a Pose -- Making an Animation -- Creating a Gesture -- Part V: Real Life Opportunities in Second Life -- Chapter 17: Getting Paid in Second Life ( It's Not Easy) -- Finding Your Niche -- Selling Things in Second Life.

Finding and Landing a Job -- Kinds of Jobs Available -- Being Your Own Boss -- Chapter 18: Bringing Big Business to Second Life -- State of the SL Economy -- Current Big Business Strategies in SL -- Top Five Second Life Business Myths -- Industries with a Second Life Presence -- Chapter 19: Education in Second Life -- Learning and Teaching in Second Life -- The Teen Grid -- Touring Second Life Campuses -- Part VI: The Part of Tens -- Chapter 20: Ten ( Or So) Great Places to Shop -- The Top Ten Places to Shop for Hair -- The Top Ten Men's Clothing Stores -- The Top Ten Women's Clothing Stores -- Chapter 21: Ten Great Places to Visit -- Luskwood -- Spaceport Alpha -- Particle Laboratory -- The Ivory Tower of Primatives -- Isle of Wyrms -- Virtual Starry Night -- Nakama -- The Pond -- Paris 1900 -- Saijo City -- Index.
Abstract:
You've heard all about Second Life. Maybe you've already jumped with both feet-and gotten stuck. Or maybe you're a Second Life veteran who wants to build something or run a business. Fear not! Second Life For Dummies is hear to hold your hand, pat your back, and cheer you on through this new and enchanting reality. Written by a pair of Second Life old timers, this easy-to-use, flip-and-find guide is packed with expert advice, seasoned insight, and handy tips and tricks to get you moving fast. You'll find out how to set up your account, create an avatar, meet people and socialize, and find your comfort zone and stay in it. But it's a big world out there, so you'll also learn how to make stuff, buy stuff, do stuff, and keep track of all the stuff you're accumulating. Discover how to Install Second Life get started Create and customize your avatar Meet and get to know fascinating people Stay safe and comfortable as you learn and explore Make, wear, and sell your own fashions Script your Second Life Buy land and build a house Become a land baron or a money maker Make real money in Second Life Get a real-life education-even a degree Complete with fantastic lists of cool places, answers to big questions, and supplemental software, Second Life For Dummies is your ticket to a great virtual adventure.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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