Cover image for Flash MX 2004 at Your Fingertips : Get In, Get Out, Get Exactly What You Need.
Flash MX 2004 at Your Fingertips : Get In, Get Out, Get Exactly What You Need.
Title:
Flash MX 2004 at Your Fingertips : Get In, Get Out, Get Exactly What You Need.
Author:
Bhangal, Sham.
ISBN:
9780470113028
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (559 pages)
Contents:
Flash MX 2004 at Your Fingertips: Get in, Get Out, Get Exactly What You Need -- Acknowledgments -- About the Authors -- Contents -- Introduction -- Part I: FLASH WORKSPACE -- Chapter 1: Interface Overview -- 1.1 Overview: Creating Flash Animation -- 1.2 Overview: Testing Flash Content -- 1.3 Overview: Publishing Flash Content -- 1.4 Windows Authoring Interface -- 1.5 Windows Test Interface -- 1.6 Working with Panels (Windows) -- 1.7 Mac OS X Authoring Interface -- 1.8 Mac OS X Test Interface -- 1.9 Working with Panels (Mac) -- 1.10 Interface Objects -- Chapter 2: Menus -- 2.1 Menu Overview -- 2.2 File Menu -- 2.3 Edit Menu -- 2.4 View Menu -- 2.5 Insert Menu -- 2.6 Modify Menu -- 2.7 Text Menu -- 2.8 Commands Menu -- 2.9 Control Menu -- 2.10 Debug Menu -- 2.11 Window Menu -- 2.12 Help Menu -- 2.13 Contextual Menus -- Chapter 3: Toolbars and Tools -- 3.1 Toolbars Overview -- 3.2 Main Toolbar -- 3.3 Controller Toolbar -- 3.4 Edit Bar -- 3.5 Tools Overview -- 3.6 Selection (Arrow) Tool -- 3.7 Subselection Tool -- 3.8 Line Tool -- 3.9 Lasso Tool -- 3.10 Pen Tool -- 3.11 Text Tool -- 3.12 Oval Tool -- 3.13 Rectangle Tool -- 3.14 Pencil Tool -- 3.15 Brush Tool -- 3.16 Free Transform Tool -- 3.17 Fill Transform Tool -- 3.18 Ink Bottle Tool -- 3.19 Paint Bucket Tool -- 3.20 Eyedropper Tool -- 3.21 Eraser Tool -- 3.22 Hand Tool -- 3.23 Zoom Tool -- 3.24 Color Control and Palettes -- 3.25 Color Swatches -- Chapter 4: Timelines and Screens -- 4.1 Timeline Overview -- 4.2 Layer Options -- 4.3 Timeline Options -- 4.4 Timeline Menus and Modes -- 4.5 Screens -- 4.6 Slides and Forms -- Chapter 5: Panels -- 5.1 Align Panel -- 5.2 Color Mixer Panel -- 5.3 Color Swatches Panel -- 5.4 Info Panel -- 5.5 Scene Panel -- 5.6 Transform Panel -- 5.7 Actions Panel -- 5.8 Behaviors Panel -- 5.9 Components Panel -- 5.10 Component Inspector Panel -- 5.11 Debugger Panel.

5.12 Output Panel -- 5.13 Web Services Panel -- 5.14 Accessibility Panel -- 5.15 History Panel -- 5.16 Movie Explorer -- 5.17 Strings Panel -- 5.18 Common Libraries -- 5.19 Project Panel -- 5.20 Panel Sets -- 5.21 Arranging Windows -- 5.22 Property Inspector -- 5.23 Help Panel -- Chapter 6: Preferences and Printing -- 6.1 Preferences Overview -- 6.2 General Preferences -- 6.3 Editing Preferences -- 6.4 Clipboard Preferences -- 6.5 Warnings Preferences -- 6.6 ActionScript Preferences -- 6.7 ActionScript Settings Preferences -- 6.8 Keyboard Shortcuts Dialog -- 6.9 Customize Tools Panel -- 6.10 Font Mapping -- 6.11 Publish Settings -- 6.12 Printing and Sending Files -- Part II: AUTHORING TASKS -- Chapter 7: Flash File Operations -- 7.1 Opening New Files -- 7.2 The Start Page -- 7.3 Starting Flash Documents -- 7.4 Starting Flash Slide Presentations or Form Applications -- 7.5 Starting ActionScript, Communication, or Flash JavaScript Files -- 7.6 Starting Flash Projects -- 7.7 Opening from Templates -- 7.8 Opening from Sites -- 7.9 Printing from Movies -- 7.10 Using Rulers, Guides, Grids, and Snap -- 7.11 Changing Movie Properties -- 7.12 Saving Files or Templates -- 7.13 Exporting Movies -- Chapter 8: Selections and Groups -- 8.1 Selecting with the Selection Tool -- 8.2 Selecting with the Lasso or Free Transform Tool -- 8.3 Editing a Stage Selection -- 8.4 Making and Editing Groups -- 8.5 Using Groups -- 8.6 Breaking Apart Stage Elements -- Chapter 9: Drawing and Shape Creation -- 9.1 Basics of Primitives -- 9.2 Understanding Strokes and Fills -- 9.3 Understanding Color and Gradients -- 9.4 Creating Fills and Strokes -- 9.5 Moving Fills and Strokes -- 9.6 Creating Faux Perspectives with the Distort Tool -- 9.7 Conforming Primitives to Curves with the Envelope Tool -- 9.8 Deleting Shapes, Strokes, and Areas -- 9.9 Creating Bezier Curves.

9.10 Editing Vector Points with the Subselection Tool -- 9.11 Smoothing and Straightening Vectors -- 9.12 Converting Lines to Fills -- 9.13 Expanding and Softening Fill Edges -- 9.14 Optimizing Vector Shapes -- 9.15 Working with Depth -- 9.16 Assigning Colors -- 9.17 Creating Linear Gradients -- 9.18 Creating Radial Gradients -- 9.19 Adding Colors and Gradients to the Palette -- 9.20 Changing Fill Color and Gradient -- 9.21 Changing Stroke Color and Thickness -- 9.22 Transforming Gradients -- 9.23 Simulating Lighting with Gradients -- 9.24 Using Pattern Fills -- Chapter 10: Working with Timelines -- 10.1 Understanding Animation -- 10.2 Animation Concepts in Flash -- 10.3 Navigating between Timelines -- 10.4 Making Frame Selections -- 10.5 Adding and Deleting Frames and Keyframes -- 10.6 Moving and Copying Frames and Layers -- 10.7 Changing Frame View Attributes -- 10.8 Creating Frame-by-Frame Animation -- 10.9 Adding Shape Tweens -- 10.10 Controlling Shape Tweens with Hints -- 10.11 Adding Motion Tweens -- 10.12 Using Motion Tween Color and Alpha Effects -- 10.13 Testing Animations in the Authoring Environment -- 10.14 Using Center Frame -- 10.15 Using Onion Skinning and Edit Multiple Frames -- 10.16 Adding Sound to a Timeline -- 10.17 Understanding Timeline Effects -- 10.18 Adding and Removing Timeline Effects -- 10.19 Adding Video to a Timeline -- 10.20 Adding Layers -- 10.21 Setting Layer Properties and Layer Types -- 10.22 Using Layer Folders -- 10.23 Creating and Using Guide Layers -- 10.24 Creating Motion Tweening with Motion Paths -- 10.25 Creating and Using Masks and Masked Layers -- 10.26 Working with Scenes -- 10.27 Setting Screen Properties and Parameters -- 10.28 Building Slide Presentations -- 10.29 Building Form Applications -- 10.30 Controlling Screens and Adding Transitions -- Chapter 11: Symbols and Behaviors.

11.1 Understanding Symbols -- 11.2 Understanding Behaviors -- 11.3 Creating Graphics -- 11.4 Using the Color Instance Effects -- 11.5 Using Graphics in Tween Animations -- 11.6 Creating Movie Clip Animations -- 11.7 Using Movie Clips in Tween Animations -- 11.8 Creating Nested Movie Clips -- 11.9 Navigating Between Nested Movie Clips -- 11.10 Adding Movie Clip Control Using Behaviors -- 11.11 Testing Movie Clips -- 11.12 Creating Movie Clips from Bitmaps -- 11.13 Creating Movie Clips from Videos -- 11.14 Adding Video Control Using Behaviors -- 11.15 Creating Buttons -- 11.16 Adding Basic Button Navigation Using Behaviors -- 11.17 Creating Text Buttons -- 11.18 Creating Buttons with Audible Feedback -- 11.19 Creating Invisible Buttons -- 11.20 Creating Animated Buttons -- Chapter 12: Managing Symbols -- 12.1 Basics of Symbol Use -- 12.2 Creating and Editing Symbols -- 12.3 Setting the Symbol Registration Point -- 12.4 Changing Stage Symbol Behaviors -- 12.5 Swapping Symbols -- 12.6 Library Symbol Icons -- 12.7 Organizing the Library -- 12.8 Working with Multiple Libraries -- 12.9 Making Your Site Accessible -- Chapter 13: Importing and Optimizing Media Assets -- 13.1 Media Overview -- 13.2 Importing Bitmaps -- 13.3 Compressing Bitmaps -- 13.4 Importing Sound -- 13.5 Importing Video -- 13.6 Editing Video into Clips -- 13.7 Understanding Video Encoding Settings -- 13.8 Understanding Advanced Encoding Settings -- 13.9 Optimizing Video -- 13.10 Creating Effects with Video -- 13.11 Importing FreeHand Files -- 13.12 Importing Illustrator Files -- 13.13 Importing PDF Files -- 13.14 Importing Photoshop Files -- 13.15 Importing Swift 3D Files -- 13.16 Importing Toon Boom Studio Files -- Chapter 14: Working with Extensions and Commands -- 14.1 Installing and Using the Extension Manager -- 14.2 Finding Extensions on the Web.

14.3 Installing and Uninstalling Extensions -- 14.4 Installing and Uninstalling Components -- 14.5 Installing and Uninstalling Commands and Behaviors -- 14.6 Installing the FLV Exporter and Understanding Codecs -- 14.7 Exporting FLV Files -- Part III: SCRIPTING TASKS -- Chapter 15: Working with Basic Scripts -- 15.1 Script Overview -- 15.2 Understanding Scripted Animation vs. Timeline Animation -- 15.3 Adding a Frame Label or Comment -- 15.4 Adding an Instance Name -- 15.5 Entering Code in the Actions Panel -- 15.6 Basic Syntax -- 15.7 Dot Notation -- 15.8 Attaching a Script -- 15.9 Controlling Timeline Flow with Scripts -- 15.10 Error Checking and Formatting Scripts -- 15.11 Working with Properties -- 15.12 Using External Clips with # include -- 15.13 Managing Scripts with the Movie Explorer -- 15.14 Best Practices in Flash Coding -- Chapter 16: Working with Variables and Objects -- 16.1 Understanding Variables -- 16.2 Understanding Variable Types -- 16.3 Understanding Scope and Dot Notation -- 16.4 Creating Local Variables -- 16.5 Creating Timeline Variables -- 16.6 Creating Global Variables -- 16.7 Understanding Classes, Objects, Methods, and Properties -- 16.8 Using Flash Classes -- 16.9 Using Flash Instances -- 16.10 Creating and Using Arrays -- 16.11 Creating and Using Custom Classes -- 16.12 Understanding Flash MX 2004 Class-Based File Structures -- 16.13 Creating Flash MX 2004 Classes -- Chapter 17: Code Structures -- 17.1 Overview of Code Structures -- 17.2 The if, else...if, and else Statements -- 17.3 The switch and case Statements -- 17.4 The for Statements -- 17.5 The for...in Statement -- 17.6 The while Statement -- 17.7 The do...while Statement -- 17.8 Using Functions -- 17.9 The try, catch, and finally Keywords -- Chapter 18: Working with Events -- 18.1 Understanding Event-Driven Code.

18.2 Attaching Scripts to Buttons or Movie Clips.
Abstract:
The Flash Reference You've Been Waiting For-Covers Flash MX 2004 and Flash MX Professional 2004 Flash MX 2004 at Your Fingertips is the first ever task-based reference to Flash. Every page of this unique, highly practical guide is focused on giving you immediate access to the information you need to get your work done fast. Inside you'll find: Complete explanations of the most common authoring and editing tasks and ActionScript techniques An intuitive organization that lets you search according to what you want to do Clear, step-by-step instructions At-a-glance shortcuts and time-saving tips A visual reference to the Flash MX 2004 interface This groundbreaking book was written by expert authors who share inside knowledge accumulated over years of intensive Flash use. Whatever your field or level of experience, whether working on the Mac or in Windows, you've found the Flash reference you've been waiting for.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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