Cover image for Starling Game Development Essentials.
Starling Game Development Essentials.
Title:
Starling Game Development Essentials.
Author:
Bose, Juwal.
ISBN:
9781783983551
Personal Author:
Physical Description:
1 online resource (130 pages)
Contents:
Starling Game Development Essentials -- Table of Contents -- Starling Game Development Essentials -- Credits -- About the Author -- Acknowledgments -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Our Capture the Flag Game -- Understanding a game -- Introducing the game loop and game states -- Game state -- Game loop -- Flash's inherent game loop -- Capture the Flag -- The game idea -- Rules of the game -- The tile-based approach -- An array-based implementation of a level -- Relationship between screen space and level array -- Prerequisites for using the shared code -- Creating a top-down game scene -- Applying the RenderTexture approach -- Tools of the trade -- Summary -- 2. Going Isometric -- What is an isometric view? -- Cartesian to isometric equations -- An isometric view via a matrix transformation -- Implementing the isometric view via isometric art -- Level data structure -- Altering registration points -- Depth sorting -- Understanding isometric movement -- Detecting isometric collision -- Summary -- 3. Isometric-level Designer -- The approach for creating our level designer -- Befriending Feathers UI -- Creating an isometric grid with the Starling graphics extension -- Developing a designer app -- Loading files recursively -- Displaying tiles -- Painting the level -- Saving the level -- Editing registration points -- Summary -- 4. Just Finding Your Way -- The Flag Defense game level -- Game settings -- The support classes used -- Faster drawing for RenderTextures.

The CustomAnimatedItem class -- The CustomIsometricCharacter class -- Time-based animation versus frame-based animation -- Depth sorting issues -- Implementing the game level -- The game states -- The touch listener -- Following the AI path -- Path finding -- Making AI decision -- Summary -- 5. Boom Boom, Explosions! -- Adding some effects -- An image-based explosion -- Particle systems -- Creating the explosion using the Particle Editor tool -- Adding smoke -- Adding the explosion to the stage -- Summary -- 6. Going Cross Platform -- The finished game -- The MainLevel game loop -- AiManager -- Making the AI decisions -- Cross platform -- Supporting multiple screens -- Dynamic Texture Atlas Creator -- Finding the ScaleRatio value -- Positioning items properly -- Essential tips and tricks -- Device-specific changes -- QuadBatch to the rescue -- Handling touch input -- iOS specifics -- Android specifics -- The Android back button -- Saving data locally -- AdMob ANE integration -- Publishing to the app stores -- Apple App Store -- Google Play -- Summary -- 7. Flox - Leaderboards, Analytics, and More -- Understanding Flox -- Getting started with Flox -- Flox game analytics -- Tracking the events -- The Flox leaderboard -- User tracking -- The Flox entities -- Loading the entities -- Using queries for entities -- The Flox operations -- Summary -- Index.
Abstract:
This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling.If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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