Cover image for Blender 3D 2.49 Architecture, Buidlings, and Scenery.
Blender 3D 2.49 Architecture, Buidlings, and Scenery.
Title:
Blender 3D 2.49 Architecture, Buidlings, and Scenery.
Author:
Brito, Allan.
ISBN:
9781849510493
Personal Author:
Physical Description:
1 online resource (427 pages)
Contents:
Blender 3D 2.49 Architecture, Buildings, and Scenery -- Table of Contents -- Blender 3D 2.49 Architecture, Buildings, and Scenery -- Credits -- About the Author -- About the Reviewers -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Introduction to Blender and Architectural Visualization -- Architectural visualization -- How about Blender 3D? -- Hardware and software requirements for Blender -- Other tools for visualization -- CAD and 3D architectural modeling -- 3D models from the Internet -- Visualization with Blender -- Summary -- 2. Blender 3D: Quick Start -- Interface -- Windows and menus -- Multiple windows -- Merge windows -- Header -- Add or remove a header -- Active window -- Keyboard shortcuts -- 3D visualization -- Selecting objects -- Selecting by name -- Renaming objects -- 3D Cursor -- Cursor Snap -- Modes -- Creating Objects -- Erasing Objects -- Duplicating Objects -- Transforming Objects -- Cameras -- Render Basics -- Render preview -- Summary -- 3. Modeling -- Types of objects -- Mesh primitives -- Mesh editing -- Transformations -- Transforming with precision -- Loop Subdivide -- Knife tool -- Selecting loops -- New edges and faces -- Merge -- Removing double vertices -- Extrude -- Extrude with vertex -- Extrude with edges -- Extrude with faces -- Constraining the extrude -- Modeling example -- Modifiers -- Subsurf modifier -- Smoothing faces -- Array modifier -- Array example -- Boolean modifier -- Mirror modifier -- Groups -- How to create a group? -- Proportional editing -- Summary -- 4. Modeling for Architecture -- Architectural modeling -- Modeling by proportions -- Planning is the key to success -- Precision modeling -- Edge length -- Transforming with precision -- Layers.

Modeling in practice -- Walls -- Rounded corners -- Symmetry -- Openings -- Floors and Lining -- Modeling using the walls -- Modeling with separated objects -- Starting from a CAD drawing -- Preparing the DXF files -- Importing DXF files -- Summary -- 5. Modeling Details -- Level of detail -- Windows -- Doors -- Summary -- 6. Modeling Furniture -- Create models or use a library? -- How to get started? -- Appending models -- Importing models -- Modeling a chair -- Modeling a sofa -- Summary -- 7. Materials -- Creating and organizing materials -- Material color -- Solid color -- Gradient colors -- Shaders -- Diffuse -- Specular -- Ray tracing -- Creating glass -- Simple glass -- Mirrors and reflections -- Glossy reflections -- Glossy transparency and frosted glass -- Ray traced shadows -- Wireframe materials -- Self-illumination -- Summary -- 8. Textures -- Procedural textures vs. Non-procedural textures -- Texture library -- Applying textures -- Mapping -- Normal map -- UV mapping -- Unwrapping scripts -- Summary -- 9. UV Mapping -- What is UV mapping? -- Why UV mapping? -- Marking the model -- What makes a good seam? -- Unfold the model -- Editing the unfolded model -- Export the unfolded mesh -- Smart projections -- Summary -- 10. Light Basics -- Lamps -- Energy -- Distance -- Color -- Controlling light -- Hemi -- Sun -- Lamp -- Area -- Spot -- Volumetric shadows -- Soft shadows -- Lighting exercise -- Summary -- 11. Radiosity and Ambient Occlusion -- Global Illumination (GI) -- Radiosity -- Vertex Paint -- Ambient Occlusion -- Outdoor scene -- Indoor Scene -- Summary -- 12. Global Illumination with YafaRay -- Installing YafaRay -- Blender and YafaRay -- YafaRay setup -- YafaRay objects -- Cameras in YafaRay -- Lights in YafaRay -- Selecting a Lamp -- Selecting a Sun -- Selecting an Area -- Selecting a Spot -- Mesh light in YafaRay.

YafaRay materials -- Creating diffuse material for a wall -- Creating a mirror -- Creating semi-transparent fabric -- Creating blurred reflections -- Creating glass -- Using textures with YafaRay -- YafaRay render methods -- Rendering an interior scene -- Rendering an external scene -- Summary -- 13. Animation for Architectural Visualization -- Animation -- Planning the animation -- Animatic -- Animation and frames -- Keyframes -- Creating keyframes -- Timeline -- Managing keyframes -- IPO curves -- Editing the curves -- Using curves -- Animating a camera -- Adding a target -- Rendering animation -- Video Sequence Editor -- Editing video -- Preview the video -- Effects -- Meta Strip -- Exporting the video from the Sequencer -- Interactive animation -- Logic bricks -- Sensors -- Controllers -- Actuators -- Walk-through -- Export walk-through -- Summary -- 14. Post-Production with Gimp -- Gimp interface -- Selection tools -- Selecting regular shapes -- Selecting by color -- Color adjustment -- Color balance -- Hue and saturation -- Color level -- Layers -- Create a new layer -- Create a new layer from a selection -- Adding a background image -- Fixing errors -- Watermark -- Summary -- 15. Blender 2.50 and Architectural Visualization -- Development of Blender 2.50 -- User interface -- Managing windows -- 3D View -- Modeling -- Materials and textures -- Rendering -- Animation -- Summary -- Index.
Abstract:
The book consists of a lot of exciting examples, which are shaped using the various features of Blender. It provides step-by-step instructions leading you to realistic models of buildings, landscapes, and more. A collection of amazing screenshots will add excitement to your learning experience. You can build realistic 3D models that can be used while creating different animation projects.The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. This book is for architects, game designers, artists, or movie makers who want to create realistic buildings, interiors, and scenery using Blender 3D, a free, open-source graphics tool. This book is not a general introduction to Blender, but focuses on developing expertise on the architectural aspects of the tool. You need not have prior knowledge of Blender.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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