Cover image for Serious game design and development technologies for training and learning
Serious game design and development technologies for training and learning
Title:
Serious game design and development technologies for training and learning
Author:
Cannon-Bowers, Janis A.
ISBN:
9781615207404
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (xxi, 360 p. : ill.) : digital files.
Contents:
1. Mini-games with major impacts / Peter A. Smith, Alicia Sanchez -- 2. Serious storytelling : narrative considerations for serious games researchers and developers / Rudy McDaniel, Stephen M. Fiore, Denise Nicholson -- 3. An adventure in usability : discovering usability where it was not expected / Holly Blasko-Drabik, Tim Smoker, Carrie E. Murphy -- 4. Development of game-based training systems : lessons learned in an inter-disciplinary field in the making / Talib Hussain, Wallace Feurzeig, Jan Cannon-Bowers, Susan Coleman, Alan Koenig, John Lee, Ellen Menaker, Kerry Moffitt, Curtiss Murphy, Kelly Pounds, Bruce Roberts, Jason Seip, Vance Souders, Richard Wainess -- 5. DAU CardSim : paper prototyping an acquisitions card game / David Metcalf, Sara Raasch, Clarissa Graffeo -- 6. Kinesthetic communication for learning in immersive worlds / Christopher Ault, Ann Warner-Ault, Ursula Wolz, Teresa Marrin Nakra -- 7. How games and simulations can help meet America's challenges in science mathematics and technology education / Henry Kelly -- 8. Games for peace : empirical investigations with PeaceMaker / Cleotilde Gonzalez, Lisa Czlonka -- 9. Play's the thing : a wager on healthy aging / Mihai Nadin -- 10. Re-purposing a recreational video game as a serious game for second language acquisition / Yolanda A. Rankin, Marcus W. Shute -- 11. Application of behavioral theory in computer game design for health behavior change / Ross Shegog --

12. Avatars and diagnosis : delivering medical curricula in virtual space / Claudia L. McDonald -- 13. Using serious games for mental health education / Anya Andrews, Rachel Joyce, Clint Bowers -- 14. Pervasive health games / Martin Knöll -- 15. Influencing physical activity and healthy behaviors in college students : lessons from an alternate reality game / Jeanne D. Johnston, Lee Sheldon, Anne P. Massey -- 16. Establishing a science of game based learning / Alicia Sanchez, Jan Cannon-Bowers, Clint Bowers -- 17. The way ahead for serious games / Jan Cannon-Bowers.
Abstract:
"With an increasing use of video games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Added Corporate Author:
Holds: Copies: