Cover image for 50 Digital Team-Building Games : Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More.
50 Digital Team-Building Games : Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More.
Title:
50 Digital Team-Building Games : Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More.
Author:
Chen, John.
ISBN:
9781118227374
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (236 pages)
Contents:
50 Digital Team-Building Games: Fast, Fun Meeting Openers, Group Activities and Adventures Using Social Media, Smart Phones, GPS, Tablets, and More -- Contents -- 50 Digital Team-Building Games Quick Start -- How to Use This Matrix -- Preface: How to Use the Games in This Book -- Purpose -- Initiatives or Team-Building Games -- Preparation -- Test Your Technology -- Prepare Your Teammates -- Participant Map -- Facilitator Tree -- Plan B (C, D, and E) -- Event -- Log in Early -- Create Invitation and Inclusion -- Improv and Engage -- Facilitate Success -- End on a High Note and Follow Up -- Facilitator Debrief -- Digital Team-Building Games Checklist-PIPE -- Acknowledgments -- How Twitter Made This Book Happen -- Introduction to 50 Digital Team-Building Games -- Why Should You Buy This Book? -- Where the Games Come From -- The Education of a Digital Team Builder -- Chapter 1: Icebreakers -- Me in 140 Characters or Less-Twitter Hypernetworking -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Variations -- Case Study -- Alpha Names-Learn Names While Learning Team Process -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tip -- Debrief -- Variations -- Case Study -- Where in the World Whiteboarding-Draw Who You Are and Where You're From -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Variations -- Case Study -- Photo Booth-iPad 2 or Photo-Based Networking -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Variations -- Case Study -- Pinterest-Pin Pictures and Websites for a Common Topic -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Sample Questions -- Debrief -- Case Study -- Chapter 2: Communication/Games for Speakers -- Texting Q&A-Asking Anonymous Questions Via Text -- Goals -- Game Summary -- Setup.

Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Raising Hands-Have You Ever . . . ? -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Variations -- Case Study -- Polling-Team Consensus by Technology -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Case Study -- TwitterStorm-Crowdsourcing Goodness -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Sample Questions -- Power Tips -- Debrief -- Case Study -- Twitter Tools to Track Tweets: -- A Good Overall How-To Guide for Twitter Chats -- Current List of More than 500 Twitter Chats Happening Weekly -- Go Ahead, Caller-Improving Teleconference Skills with a Game Show -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Variations -- Case Study -- Model Citizen-Testing Communication Assumptions by Building a Model They Can't See -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Variations -- Case Study -- Backchannel-Instant Feedback by Group Text -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Team Pecha Kucha (peh-chak-cha-)Team Presentation with 20 Slides for 20 Seconds Each -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Case Study -- PowerPoint Karaoke-Team Improvisation by Presenting Slide Decks They Haven't Seen -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Chapter 3: Trust -- Last Team Texting-Trusting and Sharing Valuable Information -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Facilitator Notes -- Power Tips -- Debrief -- Variations -- Case Study -- Trust Grid-Mapping Team Trust -- Goals -- Game Summary -- Setup -- Instructions to the Audience.

Power Tips -- Debrief -- Case Study -- The Johari Window-Discover Team Blind Spots -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Video Matching and Mirroring-Build Instant Team Rapport -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Variations -- Case Study -- Skype Interview-Capturing Team Knowledge through Video Interviews -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Sample Questions -- Power Tips -- Debrief -- Case Study -- Chapter 4: Improving Performance -- A to Z-The A to Z of Building and Speeding Up Team Process -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Variations -- Case Study -- Grid Unlock-Collaborative Team Problem Solving with Shared Spreadsheets -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Variations -- Case Study -- Marshmallow Challenge-Build a Tower, Build a Team -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Customized Jeopardy-Test Teams' Retention of Information -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- QR Scavenger Hunt-Scan Your Way to Team Building -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Chapter 5: Problem Solving -- Move One Line/Add One Line-Team Creativity with More Than One Solution -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Facilitator Notes -- Move One Line Solutions -- Add One Line Solutions -- Debrief -- Case Study -- Consensus Voting-Choosing Top Team Options Online -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Facilitator Notes -- Power Tips -- Debrief -- Variations.

Case Study -- Like to Move It-Quick Spatial Team Diagnosis -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Project Matrix-Balance Time, Quality, and Performance to Complete a Project -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Chat Survivor-Setting Team Priorities and Making Hard Decisions -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Facilitator Notes -- Debrief -- Case Study -- Chapter 6: Creativity and Innovation -- Twaiku-Twitter Poetry in Motion -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Suggested Topics for Twaikus -- Power Tips -- Debrief -- Case Study -- One Text at a Time Expert-Team Answers One Text at a Time -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Variations -- Case Study -- WWMTD?-What Would My Team Do If They Had to Make a Creative License Plate? -- Goals -- Game Summary -- Setup -- Instructions to Audience -- Debrief -- Variations -- Case Study -- Team Pictionary-Communicating through Drawing -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Mind Mapping-Visual Brainstorming for Teams -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- YouTeams-iMovie-Based Team Building -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Suggested Topics -- Power Tips -- Debrief -- Case Study -- GooseChase-Cell Phone Photo Scavenger Hunt -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Team GarageBand-Build a Song, Build a Team -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study.

Chapter 7: Collaboration -- Office Move-Working Together to Switch Places -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Mergers and Reorgs-Getting Two Teams to Collaborate and Integrate Rapidly -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study -- Broken Squares-Giving Is Better Than Getting for Team Collaboration -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Team Timely.is-Collaborating a Month's Worth of Tweets and Updates -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Team Haiku-Write a Team Haiku/One Word at a Time Online -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Variations -- Case Study -- Team Case Study-Simultaneous Team Editing -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Facilitator Notes -- Debrief -- Case Study -- Chapter 8: EPIC Team Building -- SCVNGR-GPS Treasure Hunt for Team Building and Cross-Team Collaboration -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Geoteaming-GPS Treasure Hunt for Team Building and Cross-Team Collaboration -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Flash Mobs-Organize Your Team in Time and Space -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- Chapter 9: Closers-Ending a Team-Building Event -- Shout-Outs-Acknowledging Teammates -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Debrief -- Case Study -- "I Commit to . . ."-Public Commitment to Change -- Goals -- Game Summary -- Setup -- Instructions to the Audience -- Power Tips -- Debrief -- Case Study.

Just Three Words-Micro-Assessing Your Team.
Abstract:
Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games-they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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