Cover image for Multimedia in Education : Adaptive Learning and Testing.
Multimedia in Education : Adaptive Learning and Testing.
Title:
Multimedia in Education : Adaptive Learning and Testing.
Author:
Cheng, Irene.
ISBN:
9789812837066
Personal Author:
Physical Description:
1 online resource (188 pages)
Contents:
Contents -- List of Contributors -- 1. Introduction and Overview -- 1.1 The Trend Towards Online Multimedia Education -- 1.2 Framework of an Online Multimedia Education System -- 1.3 Innovative Item Types for Learning and Testing -- 1.4 3D Items -- 1.5 Drag and Drop Items (2D and 3D) -- 1.6 Logical-Mathematical Items -- 1.7 Language Items -- 1.8 Educational Games -- 1.9 Automatic Difficulty Level Estimation -- 1.10 Testing Beyond Subject Knowledge -- 1.11 Adaptive Testing and Student Modeling using Multimedia Items -- 1.12 Multimedia Item Authoring Graphical Interface -- 1.13 Learning Management Systems -- 1.14 Statistical Analysis for E-Learning -- 1.15 Multimedia Edutainment: Designing Professional Profiles -- 1.16 Multimedia Education on Mobile Devices -- References -- 2. Learning Management System L. Vicent and M. Segarra -- 2.1 Introduction. What is a LMS? -- 2.1.1 Tools -- 2.1.2 Reasons for using LMS -- 2.2 History of LMSs -- 2.2.1 1960's -- 2.2.2 1970's -- 2.2.3 1980's -- 2.2.4 2000's -- 2.3 Tools and Services -- 2.3.1 Communication and collaboration tools -- 2.3.2 Assessment tools -- 2.3.3 Learning activities and resources -- 2.4 Interoperability Standards -- 2.4.1 AICC and ADL SCORM -- 2.4.2 IMS specifications -- 2.4.3 Advantages of standards and specifications -- 2.4.4 Problems with standards and specifications -- 2.4.5 Web sites of interest on the last standards compatible tools -- 2.5 The Future of LMSs -- 2.5.1 Web 2.0 and e-learning 2.0 -- 2.5.2 Mobile electronic learning -- 2.5.3 Standards and specifications -- 2.5.4 Emotional development? -- 2.5.5 3D Virtual environment -- 2.5.6 Future trends -- References -- 3. Multimedia Edutainment: Designing Professional Pro les O. G. Panella, D. F. Escudero, M. P. Zaragoza and E. V. Portero -- 3.1 Introduction -- 3.2 Education in Multimedia and Entertainment through Edutainment.

3.2.1 Definitions -- 3.2.2 And the Academia got to believe in it -- 3.3 Product Life Cycles -- 3.4 Skills, Competences and Pro les -- 3.4.1 General skills -- 3.4.2 Specific skills -- 3.4.3 Profiles -- 3.5 Modules -- 3.5.1 Edutainment within the Multimedia Engineering Studies -- 3.6 Edutainment Experiences -- 3.6.1 ALGTEC . -- 3.6.2 SmashBall -- 3.6.3 I-Shadows -- 3.6.4 SIMUSOLD -- 3.6.5 Blink and LightClimber -- 3.7 Conclusion -- References -- 4. Educational Games S. Rodriguez, I. Cheng and A. Basu -- 4.1 Introduction -- 4.1.1 Bene ts of educational games -- 4.2 Computer Games and Applications -- 4.2.1 Educational games -- 4.2.1.1 The match maker -- 4.2.1.2 Charge Master -- 4.2.1.3 VIRGE -- 4.2.1.4 Kana Warrior -- 4.2.1.5 Online Gaming System -- 4.2.1.6 IFM -- 4.2.1.7 Game Frameworks -- 4.2.2 ITS and game-based ITS -- 4.2.2.1 ANDES -- 4.2.2.2 VR-ENGAGE -- 4.2.2.3 JV 2M -- 4.2.2.4 PRIME CLIMB -- 4.3 Intelligent Tutoring Systems and Computer Games -- 4.3.1 Student model -- 4.3.2 Tutoring model -- 4.3.2.1 Global model -- 4.3.2.2 Local model -- 4.3.2.3 Challenge and di culty levels -- 4.3.3 Game module -- 4.4 Example of Integration of an ITS and Computer Games -- 4.4.1 ITS global models -- 4.4.1.1 Global student model -- 4.4.1.2 Global Tutoring model -- 4.4.2 Game module -- 4.4.2.1 Balance game -- 4.4.2.2 Lightbeam. -- 4.4.3 ITS evaluation -- 4.4.3.1 Objectives -- 4.4.3.2 Procedure -- 4.4.3.3 Data collection -- 4.4.3.4 Experimental results -- 4.5 Discussion -- References -- 5. Automatic Difficulty Level Estimation of Multimedia Math Test Items R. Shen, I. Cheng and A. Basu -- 5.1 Introduction -- 5.2 Multimedia Items and Item Generation -- 5.3 Difficulty Prediction for Traditional Math Item Types -- 5.4 Item Response Theory -- 5.5 Parameter-Based Estimation of Difficulty Level for Math Item Types -- 5.6 Summary -- References.

6. Tracking Students' Thinking in Solving Complex Process I. Cheng, N. Rossol and R. Goebel -- 6.1 Introduction -- 6.2 Motivation -- 6.2.1 Design and implementation -- 6.3 Process Dependency Graph (PDG): The Sequence of Steps in Problem Solving -- 6.3.1 Step-by-step guidance -- 6.3.2 Performance Monitoring Graph (PMG): Intelligent analysis of student thinking -- 6.3.3 Fair and in-dept performance assessment -- 6.3.4 Visual trails for educators -- 6.3.5 General opinions from a free-trial -- 6.4 Conclusion -- References -- 7. Statistical Analysis in E-learning L. Vicent and X. Gumara -- 7.1 Introduction -- 7.2 Why Statistics in E-learning? -- 7.3 Effective Statistical Analysis -- 7.3.1 Basic statistical analysis -- 7.3.2 Graphs -- 7.3.2.1 Histograms -- 7.3.2.2 Pie charts -- 7.3.2.3 Box-plots -- 7.3.2.4 Radar charts -- 7.3.2.5 Scatter plots -- 7.3.3 Multivariate analysis -- 7.3.3.1 Principal components analysis -- 7.3.3.2 Cluster analysis -- 7.4 How Can We Bene t from Statistical Analysis? -- 7.4.1 Evaluation of the effectiveness of a question -- 7.4.2 Evaluation of the reliability and the consistency of the test -- 7.4.3 Evaluation of the performance of students in skills -- 7.4.4 Classifying students according to skills performance -- 7.5 Conclusion -- References.
Abstract:
In this book, we review many examples of multimedia item types for testing. We also outline how games can be used to test physics concepts - discuss designing chemistry item types with interactive graphics; study how culture-specific linguistics can help inner-city kids and new immigrants learn better; suggest approaches for automatically adjusting difficulty level in interactive graphics-based questions; and propose strategies for giving partial marks for incorrect answers. We also study how to test different cognitive skills, such as music, using multimedia interfaces and also evaluate the effectiveness of our model. Methods for estimating difficulty levels of mathematical item types using Item Response Theory (IRT) will be discussed. Examples of item shells for human computer interaction and cell phones will be shown.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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