Cover image for Silverlight 3 Programmer's Reference.
Silverlight 3 Programmer's Reference.
Title:
Silverlight 3 Programmer's Reference.
Author:
Little, J. Ambrose.
ISBN:
9780470486955
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (611 pages)
Contents:
Silverlight 3 Programmer's Reference -- About the Authors -- Acknowledgments -- Contents -- Introduction -- Who This Book Is For -- What This Book Covers -- How This Book Is Structured -- What You Need to Use This Book -- Conventions -- Source Code -- Errata -- p2p.wrox.com -- Part I: Getting Started -- Chapter 1: Introduction to Silverlight -- What Is Silverlight? -- Silverlight Versions Explained -- Application Development Scenarios -- Getting the Silverlight Plug-In -- Getting the Silverlight SDK -- Building Silverlight Applications -- Silverlight 3 Tour -- Summary -- Chapter 2: XAML Basics -- Introducing XAML -- Silverlight XAML Basics -- Declaring Objects in XAML -- XAML Hierarchy -- Events and the Silverlight Control -- Markup Extensions -- Summary -- Chapter 3: Silverlight Architectural Tour -- Browser Host -- Presentation Core -- .NET -- Summary -- Chapter 4: Silverlight Developer Toolbox -- Silverlight 3 Tools -- Developing with Silverlight 3 Tools for Visual Studio 2008 SP1 -- Designing with Expression Blend 3 -- Generating Video Using Expression Encoder -- Summary -- Part II: Using Silverlight 3 Essentials -- Chapter 5: Controls -- Text Input -- DataGrid -- List Box, ComboBox, and TabControl -- Button, HyperLinkButton, and ToggleButton -- GridSplitter -- Silverlight Controls Toolkit -- Summary -- Chapter 6: Silverlight Text -- Text Support in Silverlight -- Displaying Text with TextBlock -- Summary -- Chapter 7: Layout -- Measure, Then Arrange -- Element Sizing Characteristics -- Layout Panels -- Custom Panels -- Silverlight Plug-In Sizing and Position -- Summary -- Chapter 8: Styling Your App and Dealing with Resources -- Getting Started -- Local Styling (Inline Styling) -- Styling with Resources -- Working with the Style Object -- Defining and Organizing Resources -- Summary -- Chapter 9: Using Graphics and Visuals -- The Basics.

Images and Media -- Brushes -- Fonts and Font Embedding -- Effects and Perspective 3D -- Importing Artwork from Additional Design Tools -- Summary -- Chapter 10: Making It Richer with Media -- Supported Formats -- Unsupported Windows Media Formats -- H.264 and AAC Support -- Using the MediaElement Control -- Media Playlists -- Summary -- Chapter 11: Using the Services -- Communications -- Storage -- Installation and Updates -- Summary -- Part III: Building Applications -- Chapter 12: Silverlight, the Browser, and the Server -- Silverlight All by Its Lonesome -- Silverlight with the Browser -- Silverlight with the Server -- Summary -- Chapter 13: First Things First: Handling Cross-Cutting Concerns -- Security -- Exception Handling and Logging -- Summary -- Chapter 14: Dealing with Data -- Getting Data to Your Application -- Binding a User Interface to Data -- Persisting Data in Isolated Storage -- Summary -- Chapter 15: Designing and Styling the User Interface -- The Players -- Gathering Requirements -- UI Brainstorming/UX Sessions -- Design/Dev Part Ways -- Integration Phase -- Continuous Iteration -- Final Polish/Cleanup -- Summary -- Chapter 16: Making the Application Come Alive -- Events -- Responding to User Activity -- Personalization -- Internationalization -- Dates and Times -- Summary -- Chapter 17: Creating Custom Controls -- Setting Up a Control Project -- Using a Custom Control in an Application -- The Par ts Control Model -- Taking Advantage of Visual States -- Including Dependency Properties -- Building a Content Control -- Summary -- Appendices -- Appendix A: Silverlight Base Class Libraries Reference -- Appendix B: System.Windows Reference -- System.Windows Classes -- DependencyObject Class -- UIElement Class -- FrameworkElement Class -- Appendix C: System.Windows.Media Reference -- System.Windows.Media.

Appendix D: System.Windows.Shapes Reference -- System.Windows.Shapes Classes -- Appendix E: Additional Resources -- Index.
Abstract:
This valuable reference-in full color-explains the major new release of Silverlight 3 which is dramatically improved over previous versions and makes the development of powerful Rich Interactive Applications (RIAs) achievable for everyone. Packed with examples and written by a highly-seasoned team of developers and designers, this book guides you through the languages, tools, and techniques that are used to build applications on the Silverlight 3 platform (Build 40522). Each chapter provides a mini-tutorial on the respective topic, and the examples serve to both educate and inspire you. The information in this book is structured to help prepare you for the real-world challenges you may face when building applications on the Silverlight platform. By the end of the book, you'll have gained a thorough understanding of how Silverlight applications are architected, developed, and designed. This book covers: · XAML basics · Silverlight 3 Tools for Visual Studio 2008, Expression Blend 3 and Silverlight Runtime and SDK Transforming text with render transforms · Using graphics, visuals and adding media for a richer user experience · Building application, making it come alive and responding to user activity · Setting up a control project and using a custom control in an application.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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