Cover image for Awesome Game Creation : No Programming Required.
Awesome Game Creation : No Programming Required.
Title:
Awesome Game Creation : No Programming Required.
Author:
Darby, Jason.
ISBN:
9781584506034
Personal Author:
Edition:
3rd ed.
Physical Description:
1 online resource (513 pages)
Contents:
CONTENTS -- FOREWORD -- ACKNOWLEDGMENTS -- ABOUT THE AUTHOR -- INTRODUCTION -- CHAPTER 1 INTRODUCTION TO GAME DEVELOPMENT -- Setting Up a Game Studio -- Chapter Summary -- CHAPTER 2 THE HISTORY OF GAME DEVELOPMENT -- Silicon Circuits -- Spacewar -- Assembly Language -- A Computer on a Chip -- Advances in Graphics -- It's a Polygon World -- Making Programming Languages Easier -- Game Consoles Shape the Future -- The Future of Game Development -- Game Genres -- Chapter Summary -- CHAPTER 3 GRAPHICS: THE BASIC BUILDING BLOCKS OF A GAME -- Sights -- Basic Elements of an Image -- Manipulating Images -- Advanced Image Manipulation -- Chapter Summary -- CHAPTER 4 SOUND AND MUSIC -- Why Sound and Music Are Important -- Types of Sound -- Obtaining or Creating Sounds and Music -- Recording Sounds -- Creating Music -- ACID XPress -- Dance eJay 7 -- Chapter Summary -- CHAPTER 5 ELEMENTS OF DESIGNING A GAME -- Introduction -- Game Elements -- Game Market -- Technical Information and Associated Risks -- Required Resources and Scheduling -- Chapter Summary -- CHAPTER 6 INTRODUCTION TO GAME MAKER -- Installation -- System Requirements -- Game Maker Interface -- Resource Explorer -- Menus and Toolbar -- Chapter Summary -- CHAPTER 7 YOUR FIRST GAME MAKER PROJECT -- Game Maker Basics -- Creating a Simple Program -- Save and Run -- Chapter Summary -- CHAPTER 8 2D SPACE SHOOTER-END OF THE EARTH -- Setting Up the Game -- Programming Objects -- Adding Sound Using a Script -- Adding a Help File -- Creating an Executable File -- Chapter Summary -- CHAPTER 9 INTRODUCTION TO THE GAMES FACTORY 2 -- About TGF2 -- TGF2 Requirements -- Installation of TGF2 -- Starting TGF2 for the First Time -- A Quick Introduction to TGF2 -- Chapter Summary -- CHAPTER 10 BEHIND THE SCENES OF THE GAMES FACTORY 2 -- About Alien Wars -- Loading Alien Wars -- Alien Wars: The Storyboard Editor.

Alien Wars: The Frame Editor -- Alien Wars: The Event Editor -- Chapter Summary -- CHAPTER 11 ALIEN WARS -- Library -- Initial Setup -- Event Programming -- Chapter Summary -- CHAPTER 12 LITTER BUG -- Introduction -- Library -- Initial Setup -- Event Programming -- Chapter Summary -- CHAPTER 13 ADVANCED GAME OVERVIEW -- Advanced Games -- Chapter Summary -- CHAPTER 14 ADVANCED CONTROL OF OBJECTS -- Using Objects in Your Games -- Active Objects -- Backdrop and Quick Backdrop Objects -- Hi-Score Object -- Text Objects -- Lives Object -- Score Object -- Movement -- Multiple Movements -- Chapter Summary -- CHAPTER 15 WORKING WITH PICTURES AND ANIMATIONS IN TGF2 -- The Picture Editor -- The Animation Tool -- Chapter Summary -- CHAPTER 16 INTRODUCTION TO FPS CREATOR -- Introduction -- Installation Walkthrough -- FPS Creator Terminology -- FPS Creator Creation Process -- FPS Creator Walkthrough -- Chapter Summary -- CHAPTER 17 CREATING A BASIC GAME WITH FPS -- Creating Your First Room -- Testing Your First Level -- Player Starting Position -- Adding a Weapon -- Adding an Enemy Player -- Creating a Corridor -- Chapter Summary -- CHAPTER 18 FPS CREATOR: NEXT STEP -- Adding Windows -- Creating Door Switches -- Lighting Rooms and Corridors -- World Effects: Smoke and Fire -- Making Your World More Visually Exciting -- Chapter Summary -- CHAPTER 19 TAKING FPS CREATOR TO THE NEXT LEVEL -- Stairs, Elevators, and Teleporters -- Creating Enemy Patrols Using Waypoints -- Zones -- Chapter Summary -- CHAPTER 20 FPS CREATOR ADVANCED OPTIONS -- Performance Checking -- Building an Executable -- Creating a Multiplayer Online Game -- Chapter Summary -- CHAPTER 21 THE 3D GAMEMAKER -- System Requirements -- Installation -- Creating a Game with The 3D Gamemaker -- Saving the Game -- Playing the Game -- Chapter Summary -- CHAPTER 22 GAMESPACE LITE -- System Requirements.

Installation -- gameSpace Lite Interface -- Creating Primitives -- A Simple 3D Example -- Exporting the Model -- Chapter Summary -- CHAPTER 23 GAME MAKING WEBSITES -- Useful Websites -- Chapter Summary -- APPENDIX A: DESIGN DOCUMENT: FIRST-PERSON SHOOTER -- Design History -- Game Overview -- Features -- The Game World -- Graphics -- Game Characters -- Weapons -- Music and Sound Effects -- Appendix ABC -- APPENDIX B: THE KEY POSITIONS IN A DEVELOPMENT TEAM -- Designer -- Programmer -- Audio-Related Positions -- Art-Related Positions -- Producer -- Secondary Positions -- APPENDIX C: ABOUT THE DVD -- General Minimum System Requirements -- ACID XPress (www.acidplanet.com) Trial -- Dance eJay 7 (www.ejay.co.uk) Trial -- Game Maker 7.0 Lite (www.yoyogames.com) Trial -- Games Factory 2.0 (www.clickteam.com) Trial -- FPS Creator (www.fpscreator.com) Trial -- 3D Game-Maker (www.thegamecreators.com) Trial -- gameSpace Lite (www.caligari.com) Trial -- Folders -- INDEX -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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