Cover image for Game Creation for Teens.
Game Creation for Teens.
Title:
Game Creation for Teens.
Author:
Darby, Jason.
ISBN:
9781598636734
Personal Author:
Physical Description:
1 online resource (319 pages)
Contents:
Contents -- Introduction -- Chapter 1 Games -- Why Make Games? -- 2D or 3D Games -- Game Types -- Platform -- Racing Car -- Bat and Ball -- Side-Scrolling Shoot-'Em-Ups -- Board Games -- Card Games -- Battle Card Games -- Quiz Games -- Puzzle Games -- Fighting Games -- Flight Sims -- Turn-Based Strategy Games -- Real-Time Strategy Games -- Sims and Tycoons -- First-Person Shooter (FPS) 3D Games -- Third-Person 3D Games -- RPGs (Role-Playing Games) -- Adventure Games -- Full-Motion Video Games (FMVs) -- Educational and Edutainment Games -- Sports Games -- Screensavers/Desktop Toys -- Chapter Summary -- Chapter 2 Game Design -- The Ideas -- The Story -- Game Mechanics -- Screen Design -- Game Map -- Screen Map -- Chapter Summary -- Chapter 3 Graphics: Game Creation Essentials -- Visual Elements -- Basic Elements of an Image -- Pixel -- Resolution -- Colors -- Number of Colors -- Manipulating Images -- Advanced Image Manipulation -- Sprites -- Masking -- Color Masking -- Transparency -- Anti-Aliasing -- Graphic Formats -- Chapter Summary -- Chapter 4 Sound and Music -- Why Sound and Music Are Important -- Obtaining or Creating Sounds and Music -- Recording Sounds -- How to Record -- Using a PDA -- Using a Recording Device -- Using Your Sound Card's Mixer Panel -- Using Windows Sound Recorder -- Creating Music -- Programs to Use -- Using Loops -- Chapter Summary -- Chapter 5 Introduction to the Games Factory 2 -- What Is TGF2? -- TGF2 Installation Requirements -- Installing TGF2 -- Starting TGF2 for the First Time -- A Quick Introduction to TGF2 -- Storyboard Editor -- Frame Editor -- Event Editor -- Chapter Summary -- Chapter 6 Behind the Scenes of the Games Factory 2 -- About the First Game -- Loading Future Tennis -- Future Tennis: The Storyboard Editor -- Future Tennis: The Frame Editor -- Future Tennis: The Event Editor -- The Object Icons.

The Events -- Adding to the Event Editor -- Chapter Summary -- Chapter 7 Game Creation: Future Tennis -- Library and Content -- Initial Setup -- Creating and Renaming Frames -- Menu Frame Setup -- The Game Frame Setup -- End Frame Setup -- Event Programming -- Programming the Menu Frame -- Programming the Game Frame -- Programming the End Frame -- Additional Notes about the Game -- Chapter Summary -- Chapter 8 Game Creation: Quick Draw -- About the Game -- Quick Setup -- Event Programming -- Programming the Menu Frame -- Programming the Game Frame -- Programming the End Frame -- Final Configuration -- Chapter Summary -- Chapter 9 Game Creation: Last Pursuit -- About the Game -- Quick Setup -- Event Programming -- Programming the Menu Frame -- Programming the Game Frame -- Programming the Highscore Frame -- Improving the Game -- Chapter Summary -- Chapter 10 Advanced Control of Objects -- Using Objects in Your Games -- Active Objects -- Backdrop and Quick Backdrop Objects -- Obstacle Type -- Hi-Score Object -- Text Objects -- Lives Object -- Score Object -- Movement -- Bouncing Ball -- Path -- Pinball Movement -- Mouse Controlled -- Eight Directions -- Race Car -- Platform -- Multiple Movements -- Chapter Summary -- Chapter 11 Working with Pictures and Animations in TGF2 -- The Picture Editor -- Tools -- Clear -- Import -- Export -- Options -- Cut, Copy, Paste, and Delete -- Undo and Redo -- Flip Horizontally -- Flip Vertically -- Crop -- Transparency -- Zoom Control -- The Selection Tool -- Color Picker -- The Pen Tool -- The Line Tool -- The Rectangle and Filled Rectangle Tools -- The Ellipse and Filled Ellipse Tools -- Polygon Tool -- Shape Tool -- The Fill Tool -- The Spray Tool -- The Text Tool -- Eraser Tool -- Size -- Rotate -- View Hot Spot -- View Action Point -- Drawing Area -- The Color Palette -- The Animation Tool -- Directions Tab.

Animation Direction -- Animations List -- Chapter Summary -- Chapter 12 Getting Help -- Who Needs Help? -- TGF2 Help -- Help Files -- Help About -- Tutorial -- Examples -- Keyboard Shortcuts -- Patches and Service Packs -- Useful Web Sites -- Game Creation for Teens -- Clickteam -- Madword Arcade -- Clickconvention -- Retro Remakes -- Ovine by Design -- eJay -- Chapter Summary -- Chapter 13 Bug Finding and Fixing -- What Are Bugs? -- Bug Fixing and Product Releases -- The Debugger -- Starting the Debugger -- Adding Items to the Debugger -- Testing Run-Through -- Chapter Summary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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