Cover image for Introducing Autodesk Maya 2013.
Introducing Autodesk Maya 2013.
Title:
Introducing Autodesk Maya 2013.
Author:
Derakhshani, Dariush.
ISBN:
9781118225707
Personal Author:
Edition:
1st ed.
Physical Description:
1 online resource (658 pages)
Contents:
Introducing Autodesk Maya 2013 -- Acknowledgments -- About the Author -- Contents -- Introduction -- Chapter 1: Introduction to Computer Graphics and 3D -- Art? -- Computer Graphics -- The Stages of Production -- The CG Production Workflow -- Core Concepts -- Basic Film Concepts -- Summary -- Chapter 2: Jumping in Headfirst, with Both Feet -- You Put the U in UI -- Project Overview: The Solar System -- The Preproduction Process: Planning -- Creating a Project -- The Production Process: Creating and Animating the Objects -- Hierarchy and Maya Object Structure -- The Solar System Resumed -- Outputting Your Work: Playblasting -- Summary -- Chapter 3: The Autodesk Maya 2013 Interface -- Navigating in Maya -- Exploring the Maya Layout -- Building a Decorative Box -- Mapping the Box's Reference Planes with Hypershade -- Organizing Workflow with Layer Editor -- Modeling the Decorative Box -- Editing the Decorative Box Model Using the Shelf -- Continuing the Decorative Box Model -- Finishing the Decorative Box Model -- Summary -- Chapter 4: Beginning Polygonal Modeling -- Planning Your Model -- Polygon Basics -- Poly Editing Tools -- Putting the Tools to Use: Making a Simple Hand -- Creating Areas of Detail on a Poly Mesh -- Modeling a Catapult -- Suggestions for Modeling Polygons -- Summary -- Chapter 5: Modeling with NURBS, Subdivisions, and Deformers -- NURBS! NURBS! -- Using NURBS Surfacing to Create Polygons -- Converting a NURBS Model to Polygons -- Editing NURBS Surfaces -- Patch Modeling: A Locomotive Detail -- Using Artisan to Sculpt NURBS -- Modeling with Simple Deformers -- The Lattice Deformer -- Animating Through a Lattice -- Subdivision Surfaces -- Creating a Starfish -- Building a Teakettle -- Summary -- Chapter 6: Practical Experience -- Evaluating the Table Lamp -- Modeling the Base -- Creating the Lamp Stem -- Modeling the Lampshade.

Making the Toy Airplane -- Using References -- Finishing the Toy Airplane -- Updating the Reference -- Summary -- Chapter 7: Autodesk Maya Shading and Texturing -- Maya Shading -- Shader Types -- Shader Attributes -- Texturing the Table Lamp -- Textures and Surfaces -- Textures and UVs for the Red Wagon -- Photo-real Mapping: The Decorative Box -- For Further Study -- Summary -- Chapter 8: Introduction to Animation -- Keyframe Animation-Bouncing a Ball -- Throwing an Axe -- Replacing an Object -- Animating Flying Text -- Rigging the Locomotive, Part 1 -- Animating the Catapult -- Summary -- Chapter 9: More Animation! -- Skeletons and Kinematics -- Skeletons: The Hand -- Inverse Kinematics -- Basic Relationships: Constraints -- Basic Relationships: Set-Driven Keys -- Application: Rigging the Locomotive -- Summary -- Chapter 10: Autodesk Maya Lighting -- Basic Lighting Concepts -- Maya Lights -- Light Linking -- Adding Shadows -- Raytracing Soft Shadows -- mental ray Lighting -- mental ray Physical Sun and Sky -- Lighting Effects -- Lighting the Table Lamp and Decorative Box -- Further Lighting Practice -- Tips for Using and Animating Lights -- Summary -- Chapter 11: Autodesk Maya Rendering -- Rendering Setup -- Previewing Your Render: The Render View Window -- Reflections and Refractions -- Using Cameras -- Motion Blur -- Batch Rendering -- Rendering the Wine Bottle -- mental ray for Maya -- Render Layers -- Final Gather -- Ambient Occlusion -- HDRI -- Displacement Mapping the Decorative Box -- Rendering the Lamp and Decorative Box -- Summary -- Chapter 12: Autodesk Maya Dynamics and Effects -- An Overview of Dynamics and Maya Nucleus -- Rigid and Soft Dynamic Bodies -- Animating with Dynamics: The Pool Table -- Fun Dynamics: Shoot the Catapult! -- nParticle Dynamics -- Emitting nParticles -- Animating a Particle Effect: Locomotive Steam.

Introduction to Paint Effects -- Toon Shading -- Customizing Maya -- Summary -- Where Do You Go from Here? -- Index -- Color Gallery.
Abstract:
A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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