Cover image for iOS Development with Flash : Your Visual Blueprint for Developing Apple Apps.
iOS Development with Flash : Your Visual Blueprint for Developing Apple Apps.
Title:
iOS Development with Flash : Your Visual Blueprint for Developing Apple Apps.
Author:
Dolce, Julian.
ISBN:
9781118017999
Personal Author:
Physical Description:
1 online resource (355 pages)
Series:
Visual Blueprint
Contents:
iOS Development with Flash: Your visual blueprint for developing Apple apps -- Credits -- About the Author -- Author's Acknowledgments -- How to Use This Book -- Table of Contents -- Chapter 1: Getting Started with iPhone Development -- Introducing the iPhone and iPod touch -- Introducing the Development Tools -- Introducing the Available APIs -- Check What APIs Are Not Available -- Become an iPhone Developer -- Generate a Certificate Signing Request on Mac OS X -- Generate a Certificate Signing Request in Windows -- Upload Your Certificate Signing Request -- Create a P12 Certificate on Mac OS X -- Create a P12 Certificate in Windows -- Add Devices to Your Account -- Create App IDs -- Create a Provisioning Profile -- Add Provisioning Files to Your Device -- Chapter 2: Getting Started with Flash CS5 -- Using the Actions Panel -- Create a Skeleton Custom Class -- Set the Source Path -- Create MovieClips -- Create Buttons -- Edit Properties in Flash -- Add Objects to the Stage with Code -- Remove Objects from the Stage with Code -- Work with Events -- Using the Drawing API -- Using Flash CS5 Help -- Chapter 3: Developing Your First Application -- Create a New Project -- Configure Publish Settings -- Set Your Application Output -- Add Your iPhone Certificate -- Add Your Provisioning File -- Compile from Flash Professional CS5 -- Compile from the Command Line -- Install Your Application with iTunes -- Install Your Application with the iPhone Configuration Utility -- Install Your Application with Xcode -- Update Your Version Number -- Chapter 4: Designing Your Application -- Explore Apple's Human Interface Guidelines -- Understanding Screen Resolutions -- Create Full-Screen Applications -- Understanding Screen Orientation -- Create Usable Hit States -- Understanding Layout -- Change the Status Bar Style -- Chapter 5: Handling Interaction.

Create Button States -- Respond to Touch Events -- Track Multiple Touches -- Respond to Zoom Events -- Respond to Rotate Events -- Respond to Pan Events -- Respond to Swipe Events -- Listen for Accelerometer Events -- Determine If the Accelerometer Is Available -- Determine Device Orientation -- Detect Which Way Is Up -- Filter Accelerometer Data -- Chapter 6: Working with Images -- Prepare Your Images -- Import Images -- Display Images -- Bundle Images with Your Application -- Load Images at Runtime -- Create Images Dynamically -- Save Images to the Photo Library -- Load Images from the Photo Library -- Using iOS Default Images -- Chapter 7: Working with Sound -- Import Audio into Your Project -- Choose an Audio Codec -- Bundle Sounds with Your Application -- Load Sounds at Runtime -- Play Sounds -- Stop Sounds -- Set the Volume of a Sound -- Visualize the Sound Spectrum -- Chapter 8: Working with Video -- Explore Available Video Formats and Encode a Video File -- Convert Videos -- Embed a Video -- Bundle a Video with Your Application -- Load a Video -- Buffer a Video -- Control a Video -- Set the Volume of a Video -- Chapter 9: Working with Text -- Determine Available Fonts on Your Device -- Embed Fonts in Your Application -- Create an Input TextField -- Create a Password TextField -- Using TLF TextFields -- Create a Scrollable TextField -- Chapter 10: Saving State -- Create a Local SharedObject -- Write to a SharedObject -- Load Data from a SharedObject -- Connect to a SQLite Database -- Create a SQLite Table -- Insert Data into a SQLite Table -- Select Data from a SQLite Table -- Update Data in a SQLite Table -- Delete Data from a SQLite Table -- Handle Application Exits -- Save Application States -- Chapter 11: Working with Files -- Reference Files and Directories -- Write Files -- Read Files -- Update Files -- Append Files.

Handle Files Synchronously -- Copy Files -- Chapter 12: Using the Location, Contacts, and WiFi Features -- Retrieve Your Current Location -- Map Your Location -- Map Your Location -- Determine Your Speed -- Retrieve a List of Contacts -- Retrieve a Contact's Details -- Retrieve Phone Number Favorites -- Check for an Internet Connection -- Check for a Persistent WiFi Connection -- Set the System Idle Mode -- Chapter 13: Using Special iPhone URL Protocols -- Make Phone Calls -- Open the Mail Application -- Open the Maps Application -- Open the Messages Application -- Play a YouTube Video -- Open the iTunes Store -- Chapter 14: Integrating with Third-Party Services -- Submit Updates to Twitter -- Display Ads with Smaato -- Track with Google Analytics -- Display Ads with AdMob -- Chapter 15: Optimizing Performance -- Optimize Your Display List -- Manage Mouse Events -- Understanding cacheAsBitmap -- Understanding cacheAsBitmapMatrix -- Determine the Device OS -- Chapter 16: Creating Application Settings -- Create a Settings Bundle -- Add a Settings Group -- Add a Text Setting -- Add a Multiple Value Settings Field -- Add a Toggle Switch Field -- Add a Slider Settings Field -- Add a Title Settings Field -- Add the Settings Bundle to Your Application -- Read the Settings -- Add an Icon to Your Settings -- Read Your Device's Global Settings -- Chapter 17: Debugging Your Application -- Show Your Trace Statements -- Create Breakpoints -- Using the Flash CS5 Debugger -- Understanding the Debug Console -- Understanding the Variables Panel -- Get Crash Reports -- Using Instruments -- Using the ObjectAlloc Instrument -- Using the Core Animation Instrument -- Using the OpenGL ES Instrument -- Using the Activity Monitor Instrument -- Using the Hardware Acceleration Profiler -- Chapter 18: Deploying Your Application -- Create an Application Icon.

Remove the Glare from Your Application Icon -- Create a Default Splash Screen -- Create App Store Graphics -- Create a Distribution Certificate -- Create an Ad Hoc Provisioning File -- Publish for Ad Hoc Distribution -- Create an App Store Provisioning File -- Publish Your Application for App Store Distribution -- Submit Your Application to the App Store -- Submit Your Application to the App Store -- Getting Your App Approved -- Track Your Application Sales -- Index.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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