Cover image for Mastering UDK Game Development.
Mastering UDK Game Development.
Title:
Mastering UDK Game Development.
Author:
Doran, John P.
ISBN:
9781849695619
Personal Author:
Physical Description:
1 online resource (318 pages)
Contents:
Mastering UDK Game Development Hotsht -- Table of Contents -- Mastering UDK Game Development Hotsht -- Credits -- About the Author -- Acknowledgement -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Task 1 -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Advanced Kismet - Creating a Third-person Platformer -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Level and camera creation -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Adding player functionality -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Platforms? In a platformer? -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Collecting collectables -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Making the world come alive -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 2. Terror in Deep Space -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Creating our level and camera -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Adding ship functionality -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Ship particles -- Engage Thrusters.

Objective Complete - Mini Debriefing -- Avoiding obstacles -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Shooting and screen shaking -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 3. Terror in Deep Space 2: Even Deeper -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Creating multiple asteroids -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Spawning enemies -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Opening cutscene -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Player's health/HUD -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 4. Creating a Custom HUD -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Setting up Flash -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Creating our HUD -- Prepare for Lift Off -- Flash 101: an introduction -- Stage -- Properties inspector -- Tools panel -- Timeline -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Importing Flash files into UDK -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 5. Creating Environments -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Building the stage -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Creating environments and the basics of level design -- CSG brushes -- Static meshes -- The differences between CSG brushes and static meshes -- Setting up the workflow -- Some keyboard tips.

Creating the backdrop -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Placing assets in the level -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- I see the light -- Seeing double - duplication -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 6. Dynamic Loot -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Creating a dynamic object -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Picking up an object -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Dropping the object -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Equipping the object -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 7. Managing Loot -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Adding a cursor -- Prepare for Lift Off -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Customizing buttons and resizing windows -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Building/adding functionality to the inventory -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Importing Flash files into the UDK -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- You Ready to go Gung HO? A Hotshot Challenge -- 8. UnrealScript: A Primer -- Mission Briefing -- Why Is It Awesome? -- Your Hotshot Objectives -- Mission Checklist -- Installing UnCodeX -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- Setting up our IDE -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Classified Intel -- The golden rule -- Code commenting -- "Hello world!" to UnrealScript.

Engage Thrusters -- Objective Complete - Mini Debriefing -- Creating a flickering light -- Engage Thrusters -- Objective Complete - Mini Debriefing -- Mission Accomplished -- Classified Intel -- You Ready to go Gung HO? A Hotshot Challenge -- Index.
Abstract:
Mastering UDK Game Development.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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