Cover image for iPad® Action Gaming for Teens.
iPad® Action Gaming for Teens.
Title:
iPad® Action Gaming for Teens.
Author:
Duggan, Michael.
ISBN:
9781285440101
Personal Author:
Physical Description:
1 online resource (305 pages)
Contents:
Contents -- Introduction -- Chapter 1 What Is Game Development? -- I Want to Be a Game Developer -- Components of a Development Team -- Indie Game Developers -- Game Developer Pay and Location -- Demonstrable Game Developer Skillsets -- Breaking Into the Industry -- Game Components -- Game Genres -- Camera Modality -- Four Fs of Great Video Games -- Chapter 2 How Video Games Come to Be -- The Game Development Process -- Pre-Production -- Production -- Post-Production -- Origins of Video Games -- The First Video Game -- Atari -- Nintendo -- Sega -- Sony -- Microsoft -- Macintosh -- Chapter 3 Making iPad Games -- The iPad -- History of the iPad -- Typical Uses of the iPad -- App Development for the iPad -- Apple's Strict Proprietary Control on Apps -- Developing iPad Games -- Downloading and Installing UDK -- Chapter 4 Introduction to UDK -- The UDK Editor -- Content Browser -- Material Editor -- Lighting -- Kismet -- Landscape -- Cascade Editor -- PhysX -- Sound Cue Editor -- Multiplayer Gaming -- Games Made with UDK -- Resources Available to UDK Users -- Chapter 5 Level Construction in UDK -- What Is Level Design? -- Level Components -- Level Designer Do's and Don'ts -- CSG Brushes -- Starting with the Builder Brush -- CSG Functions -- Switching Viewports and Modes -- Handling Mistakes -- Adding Brushes -- More Complex CSG Brushes -- Different Builder Brushes -- Editing Brush Parameters -- Building a Round Wall -- Subtracting a Door from the Round Wall -- Sequence of Order -- Turning Lightmass Off -- Static Meshes -- Adding Meshes -- Manipulating Objects -- Textures and Decals -- Lighting and Shadows -- Types of Lights -- Light Color -- Particle Effects -- Adding Particle Systems -- Real-Time Display -- Sound Effects -- Adding Ambient Sound Loops -- Editing Sound Properties -- Real-Time Audio -- Sound Range -- Sound Pitch -- Music -- Volumes.

Adding Volumes -- Editing Volumes -- Layering Volumes -- Psychology of Level Design -- Case Scenario -- Fencing the Player -- Chapter 6 Building Static Meshes -- What Is 3D Modeling? -- 3D Modeling Programs -- 2D Image-Editing Programs -- The Basics of 3D Modeling -- Create a Crate in 3ds Max -- Create a Crate in 3DTin -- Online Resources -- Free 3D Models for Download -- Free 2D Textures for Download -- Importing a Mesh You Download -- Importing a Mesh from 3Ds Max to UDK -- When to Use Meshes -- Chapter 7 Quick-Start Design Example -- Open Template -- Player Model -- Animation -- Collision -- Camera Placement -- Player Control -- Player Weapon -- Preview -- Chapter 8 Enhanced UDK Development -- Spawn Enemy Bots -- Add Pickup Items -- Add Reactive Objects -- Open Doors and Gates -- Use a Switch to Open Doors and Gates -- Chapter 9 Taking Your Game to Market -- Developing a Proposal -- Advertising Yourself -- Developing a Clear Identity or Gimmick -- Marketing Your Game on the Web -- Finding a Web Host -- Building a Website -- Distributing Your App to iPads Everywhere -- Creating a Distribution IPA -- Becoming an Apple Developer -- Creating a Provisioning Profile -- Submitting an App to the App Store -- What's Next? -- Appendix A: Resources -- Main Resources -- Game Design -- 2D Image Editors -- 2D Textures -- 3D Modeling Programs -- 3D Models -- Music/Sound Effects -- Sound Editors -- Free Web Hosts -- Paid Web Hosts -- Web Editors -- Web Builders -- Search Engine Submission -- Social Networks -- Appendix B: Glossary -- A -- B -- C -- D -- E -- F -- G -- H -- I-J-K -- L -- M -- N-O -- P -- Q-R -- S -- T -- U -- V -- W -- X-Y-Z -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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