Cover image for Gaming and cognition theories and practice from the learning sciences
Gaming and cognition theories and practice from the learning sciences
Title:
Gaming and cognition theories and practice from the learning sciences
Author:
Eck, Richard Van, 1964-
ISBN:
9781615207183
Publication Information:
Hershey, Pa. : IGI Global (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA), c2010.
Physical Description:
electronic texts (xxv, 405 p. : ill.) : digital files.
Contents:
1. Video games revisited / Patricia M. Greenfield -- 2. Distinctions between games and learning : a review of current literature on games in education / Katrin Becker -- 3. MMORPGs in support of learning : current trends and future uses / Bodi Anderson -- 4. Elemental learning and the pyramid of fidelity / J.V. Dempsey -- 5. Feedforward as an essential active principle of engagement in computer games / Richard H. Swan -- 6. Cognitive load and empathy in serious games : a conceptual framework / Wen-Hao David Huang, Sharon Tettegah -- 7. Effective knowledge development in game-based learning environments : considering research in cognitive processes and simulation design / Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore -- 8. Learners' cognitive load when using educational technology / Renae Low, Putai Jin, John Sweller -- 9. Making a connection : game genres, game characteristics, and teaching structures / Dennis Charsky -- 10. Activity-based scenario design, development and assessment in serious games / Tim Marsh -- 11. Introducing Flowometer : a CyGaMEs assessment suite tool / Debbie Denise Reese -- 12. Different strokes for different folks : tapping into the hidden potential of serious games / Brian Magerko, Carrie Heeter, Ben Medler -- 13. Developing serious games for learning language-in-culture / K.A. Barrett, W. Lewis Johnson -- 14. Principles and signatures in serious games for science education / Otto Borchert, Lisa Brandt, Eric Gutierrez, Guy Hokanson, Brian Slator, Bradley Vender.
Abstract:
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
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