Cover image for Unity Android Game Development by Example Beginner's Guide.
Unity Android Game Development by Example Beginner's Guide.
Title:
Unity Android Game Development by Example Beginner's Guide.
Author:
Finnegan, Thomas.
ISBN:
9781849692076
Personal Author:
Physical Description:
1 online resource (374 pages)
Contents:
Unity Android Game Development by Example Beginner's Guide -- Table of Contents -- Unity Android Game Development by Example Beginner's Guide -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Saying Hello to Unity and Android -- Understanding what makes Unity great -- Understanding what makes Android great -- Understanding how Unity and Android work together -- Differences between Pro and Basic -- License comparison overview -- Setting up the development environment -- Time for action - installing the JDK -- What just happened? -- Time for action - installing the Android SDK -- What just happened? -- Time for action - installing Unity 3D -- What just happened? -- Optional code editor -- Connecting to a device -- Time for action - simple device connection -- What just happened? -- Time for action - connecting trickier devices -- What just happened? -- Unity Remote -- Building a simple application -- Time for action - Hello World -- What just happened? -- Have a go hero - working ahead -- Summary -- 2. Looking Good - Graphical Interface -- Creating a Tic-tac-toe game -- Time for action - creating Tic-tac-toe -- What just happened? -- Finishing the game -- Time for action - finish creating the game -- What just happened? -- GUI Skins and GUI Styles -- A prettier form of Tic-tac-toe -- Time for action - styling the game -- What just happened? -- Have a go hero - backgrounds -- Dynamic positioning -- Time for action - the dynamic GUI -- What just happened?.

Have a go hero - scaling menus -- A better way to build to device -- Time for action - build and run -- What just happened? -- Have a go hero - single player mode -- Summary -- 3. The Backbone of Any Game - Meshes, Materials, and Animations -- Setting up -- Time for action - the setup -- What just happened? -- Importing the meshes -- Time for action - importing the tank -- What just happened? -- Tank import settings -- Setting up the tank -- Time for action - creating the tank -- What just happened? -- Time for action - keeping score -- What just happened? -- Time for action - controlling the chassis -- What just happened? -- Time for action - controlling the turret -- What just happened? -- Time for action - putting the pieces together -- What just happened? -- Have a go hero - cannon alignment -- Creating the materials -- Time for action - creating the city -- What just happened? -- Have a go hero - decorating the city -- Time for action - moving treads -- What just happened? -- Have a go hero - turning with the treads -- Animations -- The target's animations -- Time for action - setting up target's animations -- What just happened? -- State machines -- Time for action - creating the target state machine -- What just happened? -- Time for action - scripting the target -- What just happened? -- Creating the prefab -- Time for action - creating the target -- What just happened? -- Have a go hero - more targets -- Ray tracing to shoot -- Time for action - simple shooting -- What just happened? -- Have a go hero - better GUI -- Summary -- 4. Setting the Stage - Camera Effects and Lighting -- The camera effects -- Skyboxes and distance fog -- Time for action - adding a skybox and distance fog -- What just happened? -- Target indicator -- Time for action - creating the pointer -- What just happened? -- Time for action - controlling the indicator.

What just happened? -- Time for action - working with a second camera -- What just happened? -- Have a go hero - adjusting the position -- Turbo boost -- Time for action - using the boost effect -- What just happened? -- Have a go hero - styling and control -- Lights -- Time for action - adding more lights -- What just happened? -- Lightmaps -- Time for action - creating a lightmap -- What just happened? -- Have a go hero - reason and speed -- Cookies -- Time for action - applying headlights -- What just happened? -- Have a go hero - adding a switch -- Blob shadow -- Time for action - a tank with a shadow -- What just happened? -- Have a go hero - making it square -- Summary -- 5. Getting Around - Pathfinding and AI -- Understanding AI and pathfinding -- The NavMesh -- Time for action - creating the NavMesh -- What just happened? -- Have a go hero - creating extra obstacles -- The NavMeshAgent component -- Time for action - creating the enemy -- What just happened? -- The chase -- Time for action - the player is over here -- What just happened? -- Time for action - chasing the player -- What just happened? -- Have a go hero - adding shadow -- Being attacked -- Time for action - getting ready to fire -- What just happened? -- Have a go hero - player feedback -- Attacking the enemy -- Time for action - giving it a weakness -- What just happened? -- Have a go hero - coloring the enemy -- Spawning -- Time for action - creating spawns -- What just happened? -- Have a go hero - two for one -- Pop Quiz - understanding enemies -- Summary -- 6. Specialties of the Mobile Device - Touch and Tilt -- Setting up -- Time for action - creating the project -- What just happened? -- Controlling with tilt -- Time for action - steering the space ship -- What just happened? -- Making things move in space -- Time for action - flying asteroids -- What just happened?.

Adding space collisions -- Time for action - adding collisions -- What just happened? -- Have a go hero - adding points -- Creating the enemy -- Time for action - adding an enemy ship -- What just happened? -- Have a go hero - skybox and fog -- Controlling with touch -- Time for action - touch to shoot -- What just happened? -- Have a go hero - healthy ships -- Spawning in space -- Time for action - creating a space spawn -- What just happened? -- Have a go hero - more to spawn and shoot -- Pop Quiz - understanding Android components -- Summary -- 7. Throwing Your Weight Around - Physics and a 2D Camera -- 2D games in a 3D world -- Time for action - preparing the world -- What just happened? -- Physics -- Building blocks -- Time for action - creating planks -- What just happened? -- Have a go hero - creating a stone block -- Physics materials -- Time for action - sliding and bouncing -- What just happened? -- Characters -- The enemy -- Time for action - creating the pigs -- What just happened? -- The ally -- Time for action - creating the red bird -- What just happened? -- Controls -- Attacking -- Time for action - creating the slingshot -- What just happened? -- Watching -- Time for action - controlling the camera -- What just happened? -- Have a go hero - more levels -- A better background -- Time for action - creating the parallax background -- What just happened? -- Have a go hero - dark of the night -- The flock variety -- The yellow bird -- Time for action - creating the yellow bird -- What just happened? -- The blue bird -- Time for action - creating the blue bird -- What just happened? -- Have a go hero - creating a rainbow bird -- The black bird -- Time for action - creating the black bird -- What just happened? -- Have a go hero - explosive blocks -- Level selection -- Time for action - creating the level selection -- What just happened?.

Have a go hero - adding some style -- Summary -- 8. Special Effects - Sound and Particles -- Understanding audio -- Import settings -- Audio Listener -- Audio Source -- Adding background music -- Time for action - adding background music -- What just happened? -- Have a go hero - setting some mood -- Creating an alarm system -- Time for action - warning the player -- What just happened? -- Have a go hero - differentiation -- Understanding particle systems -- Particle system settings -- Creating engine trails -- Time for action - adding engine trails -- What just happened? -- Have a go hero - more trails -- Putting it together -- Explosions -- Time for action - adding explosions -- What just happened? -- Have a go hero - more types of explosions -- Creating laser blasts -- Time for action - adding laser blasts -- What just happened? -- Have a go hero - more types of lasers -- Summary -- 9. Optimization -- Minimizing the application footprint -- Editor log -- Asset compression -- Models -- Model tab -- Rig tab -- Animations tab -- Textures -- Audio -- Player settings -- Rendering -- Optimization -- Tracking performance -- Editor statistics -- The Profiler -- Tracking script performance -- Time for action - tracking scripts -- What just happened? -- Minimizing lag -- Occlusion -- Time for action - occluding tanks -- What just happened? -- Points to remember -- Summary -- A. Pop Quiz Answers -- Chapter 5, Getting Around - Pathfinding and AI -- Pop quiz - understanding enemies -- Chapter 6, Specialties of the Mobile Device - Touch and Tilt -- Pop quiz - understanding Android components -- Index.
Abstract:
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for developers new to Unity, Android, or both, this book will walk you through everything you need to know about game development for the Android mobile platform. No experience with programming, Android, or Unity is required. Most of the assets used in each chapter project are provided with the book, but it is assumed that you have some access to basic image and model creation software. You will also need access to an Android powered device.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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