Cover image for Advanced 3D Game Programming.
Advanced 3D Game Programming.
Title:
Advanced 3D Game Programming.
Author:
Finney.
Personal Author:
Physical Description:
1 online resource (616 pages)
Contents:
Contents -- Introduction -- PART I: ADVANCED SCRIPT PROGRAMMING -- chapter 1 A Target-Rich Environment -- TorqueScript -- 3D Math Preview -- Playing Around -- Making 'Bots -- Getting All Artsy-Fartsy -- Moving Right Along -- chapter 2 Working with TorqueScript -- Torque Project Organization -- Installing Torque -- Quickie TorqueScript Briefing -- Problem-Solving Techniques -- Objects -- Datablock Objects -- ScriptObjects -- Working with Files -- Working with Strings -- Moving Right Along -- chapter 3 Vectors and Matrices -- Understanding Vectors -- Understanding Matrices -- Applied Techniques Using TorqueScript -- Moving Right Along -- chapter 4 3D Using TorqueScript -- Swinging Doors -- Sliding Doors -- Warping -- Moving Right Along -- PART II: ARTIFICIAL INTELLIGENCE -- chapter 5 Easing into Artificial Intelligence -- What It Isn't… Yet -- What It Is… Mostly -- GroupThink -- What the Near Future Holds -- Moving Right Along -- chapter 6 Using AI in Games -- Behavior -- What's a 'Bot? -- Moving Right Along -- chapter 7 Artificial Enemies -- Stationary AI -- Following Paths -- Chasing -- Moving Right Along -- chapter 8 Interactive AI -- The Approach -- The Code -- Testing the AI Talk System -- Moving Right Along -- chapter 9 Group Behaviors -- A Perfect Swarm -- A Chasing Swarm -- Moving Right Along -- PART III: ENHANCED GAME PROGRAMMING -- chapter 10 Damage Control -- Hitpoints -- Hit Locations -- Bang, Bang, Boom! -- Hot Wheels -- Living in Glass Houses -- Moving Right Along -- chapter 11 Making It Real -- Real-World Terrain -- Vegetation -- Moving Right Along -- chapter 12 Spicing It Up -- Sunshine on My Soldiers -- Water, Water, Everywhere! -- Walking in Water -- Moving Right Along -- chapter 13 Online Game Services Using PHP -- PHP and Apache -- In-Game News Service Using the Web -- In-Game Info Grabber -- Authentication -- Moving Right Along.

PART IV ENHANCED GAME MODELING -- chapter 14 Structure Modeling -- Levels of Detail -- Entities -- Lights -- Moving Right Along -- chapter 15 Shape Modeling -- Levels of Detail -- Moving Right Along -- chapter 16 Variable Skins -- Mmmmm, Crates! -- Ready, Set, Go! -- Swapping on the Fly -- Moving Right Along -- Final Thoughts -- appendix A: The Torque Reference -- TorqueScript Function Reference -- Torque Reference Tables -- appendix B: Additional Resources -- Code Resources Added to TGE Build for This Book -- Game Development Resources on the Internet -- Game Development Tool Reference -- Shareware and Freeware Tools -- Retail Tools -- GNU General Public License -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
Local Note:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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